Z3 Rust Guide #397
mehrad31415
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Hello, thanks for the many PRs! I appreciate the desire to document and centralize information about both I'm not sure, however, if an LLM-generated/enhanced 100-page LaTeX document is the way to go about that, for a few reasons:
I'd argue that the right mix of documentation for this project is:
If there are specific docs you feel are missing on any types or functions in this library, please feel free to contribute them; I think that will be much more discoverable than a PDF. As for usage examples I can think of three good places for them:
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Hi all,
While working on a somewhat related research project, I encountered some rough edges in the high-level Rust API for Z3. So I decided to put some time into it, and I've submitted a few PRs to address specific issues. Also, to document and maybe to help others who might be new to using Z3 from Rust, I’ve written a guide. The guide includes:
Int
,Real
,Float
,BitVec
, etc.)📎 z3_rust_guide.pdf
Note: Some sections are adapted directly from Z3’s official documentation and are not original contributions. The guide reflects the state of the API as of July 2025. Also, some of the responses and content in this document were developed with the assistance of LLMs. Overall, this document is not intended to introduce novel material. The primary goal was to centralize
information and provide illustrative examples to create a beginner-friendly practical guide in using the
Rust bindings for Z3. I hope it’s helpful!
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