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These programs, ps2client & fsclient, are command line tools used for interacting with a ps2 system running ps2link and/or ps2netfs. It will allow you to send various commands as well as respond to requests for data. This program was written and tested under Linux, Cygwin and Mac OS X but should compile on any reasonably unixlike system.
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### BUILDING THE CLIENTS
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Building and installing is very simple:
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`make clean; make install`
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`make clean; make PREFIX=/new/path/prefix install`
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### BUILDING WINDOWS BINARIES
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For building windows binaries on Unix system, you need to setup mingw cross-compiler and win32 threads.
The address of the remote ps2. This can be an IP or a hostname. If none is given, the environment variable `$PS2HOSTNAME` will be checked for a valid address. If this variable isn't set, a default of 192.168.0.10 will be used.
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**[-t timeout]**
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#### \[-t timeout]
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An idle timeout period in seconds that the client will wait before exiting. This is useful to allow a script to continue after calling ps2client to send a command to ps2link or ps2netfs.
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### PS2LINK COMMANDS
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-`reset`
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*`reset`
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Send a reset request to ps2link.
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-`execiop <filename> [arguments]`
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*`execiop <filename> [arguments]`
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Tell ps2link to load and execute a file on the IOP.
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-`execee <filename> [arguments]`
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*`execee <filename> [arguments]`
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Tell ps2link to load and execute a file on the EE.
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-`poweroff`
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*`poweroff`
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Send a poweroff request to ps2link.
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-`scrdump`
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*`scrdump`
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Tell ps2link to dump exceptions to the screen.
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-`netdump`
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*`netdump`
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Tell ps2link to dump execetions to the network console.
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-`dumpmem <offset> <size> <filename>`
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*`dumpmem <offset> <size> <filename>`
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Dump the contents of memory into a file.
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-`startvu <vu>`
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*`startvu <vu>`
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Tell the specified vector unit to start operation.
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