@@ -108,9 +108,9 @@ class CGLContext {
108108
109109 // state changes
110110
111- tU32 RendererContextChanged, SavedRendererContextChanges;
112- tU32 GsContextChanged, SavedGsContextChanges;
113- tU32 RendererPropsChanged, SavedRendererPropsChanges;
111+ uint32_t RendererContextChanged, SavedRendererContextChanges;
112+ uint32_t GsContextChanged, SavedGsContextChanges;
113+ uint32_t RendererPropsChanged, SavedRendererPropsChanges;
114114 bool StateChangesArePushed;
115115
116116 inline void PushStateChanges ()
@@ -162,7 +162,7 @@ class CGLContext {
162162
163163 // / this value will be written to the signal register as the last
164164 // / item in the dma chain. The method to query its value is below.
165- static const tU64 Ps2glSignalId = 0xffffffff00000000 | (tU32 )' G' << 24 | (tU32 )' L' << 16 ;
165+ static const uint64_t Ps2glSignalId = 0xffffffff00000000 | (uint32_t )' G' << 24 | (uint32_t )' L' << 16 ;
166166
167167 // / Semaphores signaled by the gs int handler
168168 static int RenderingFinishedSemaId, ImmediateRenderingFinishedSemaId, VsyncSemaId;
@@ -234,7 +234,7 @@ class CGLContext {
234234 * This is the upper 16 bits of the 32-bit values written to the signal
235235 * register by ps2gl. (The lower 16 bits are used to differentiate signals.)
236236 */
237- static tU16 GetPs2glSignalId () { return (tU16 )(Ps2glSignalId >> 16 ); }
237+ static uint16_t GetPs2glSignalId () { return (uint16_t )(Ps2glSignalId >> 16 ); }
238238
239239 /* *
240240 * util - add a block of memory to a list to be freed at the end of the
@@ -374,19 +374,19 @@ class CGLContext {
374374
375375 // ps2 rendering
376376
377- inline tU32 GetRendererContextChanged () const { return RendererContextChanged; }
377+ inline uint32_t GetRendererContextChanged () const { return RendererContextChanged; }
378378 inline void SetRendererContextChanged (bool changed)
379379 {
380380 RendererContextChanged = (changed) ? 0xff : 0 ;
381381 }
382382
383- inline tU32 GetGsContextChanged () const { return GsContextChanged; }
383+ inline uint32_t GetGsContextChanged () const { return GsContextChanged; }
384384 inline void SetGsContextChanged (bool changed)
385385 {
386386 GsContextChanged = (changed) ? 0xff : 0 ;
387387 }
388388
389- inline tU32 GetRendererPropsChanged () const { return RendererPropsChanged; }
389+ inline uint32_t GetRendererPropsChanged () const { return RendererPropsChanged; }
390390 inline void SetRendererPropsChanged (bool changed)
391391 {
392392 RendererPropsChanged = (changed) ? 0xff : 0 ;
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