1414#include " GL/gl.h"
1515#include " GL/glut.h"
1616
17- // in 'shared_code'
18- #include " file_ops.h"
19-
2017#include " ps2glmesh.h"
2118
2219/* *******************************************
@@ -128,8 +125,8 @@ void init_models(void)
128125 // ps2
129126
130127 ps2_list = glGenLists (7 );
131- mesh = LoadMesh (FILE_PREFIX " ps2.gl" );
132- LoadRTexFile (FILE_PREFIX " plywd_b.rtx" , tex_ids[0 ]);
128+ mesh = LoadMesh (" ps2.gl" );
129+ LoadRTexFile (" plywd_b.rtx" , tex_ids[0 ]);
133130 glNewList (ps2_list, GL_COMPILE);
134131 {
135132 glPushMatrix ();
@@ -142,8 +139,8 @@ void init_models(void)
142139 // gl
143140
144141 gl_list = ps2_list + 1 ;
145- mesh = LoadMesh (FILE_PREFIX " gl.gl" );
146- LoadRTexFile (FILE_PREFIX " plywd_y.rtx" , tex_ids[1 ]);
142+ mesh = LoadMesh (" gl.gl" );
143+ LoadRTexFile (" plywd_y.rtx" , tex_ids[1 ]);
147144 glNewList (gl_list, GL_COMPILE);
148145 {
149146 glBindTexture (GL_TEXTURE_2D, tex_ids[1 ]);
@@ -154,8 +151,8 @@ void init_models(void)
154151 // wet paint
155152
156153 wet_list = ps2_list + 2 ;
157- mesh = LoadMesh (FILE_PREFIX " note.gl" );
158- LoadRTexFile (FILE_PREFIX " wetpaint.rtx" , tex_ids[2 ]);
154+ mesh = LoadMesh (" note.gl" );
155+ LoadRTexFile (" wetpaint.rtx" , tex_ids[2 ]);
159156 glNewList (wet_list, GL_COMPILE);
160157 {
161158 glBindTexture (GL_TEXTURE_2D, tex_ids[2 ]);
@@ -167,7 +164,7 @@ void init_models(void)
167164 // circle
168165
169166 circle_list = ps2_list + 3 ;
170- mesh = LoadMesh (FILE_PREFIX " cir.gl" );
167+ mesh = LoadMesh (" cir.gl" );
171168 glNewList (circle_list, GL_COMPILE);
172169 {
173170 DrawMesh (mesh);
@@ -177,7 +174,7 @@ void init_models(void)
177174 // square
178175
179176 square_list = ps2_list + 4 ;
180- mesh = LoadMesh (FILE_PREFIX " sq.gl" );
177+ mesh = LoadMesh (" sq.gl" );
181178 glNewList (square_list, GL_COMPILE);
182179 {
183180 DrawMesh (mesh);
@@ -187,7 +184,7 @@ void init_models(void)
187184 // triangle
188185
189186 tri_list = ps2_list + 5 ;
190- mesh = LoadMesh (FILE_PREFIX " tri.gl" );
187+ mesh = LoadMesh (" tri.gl" );
191188 glNewList (tri_list, GL_COMPILE);
192189 {
193190 DrawMesh (mesh);
@@ -197,7 +194,7 @@ void init_models(void)
197194 // x
198195
199196 x_list = ps2_list + 6 ;
200- mesh = LoadMesh (FILE_PREFIX " x.gl" );
197+ mesh = LoadMesh (" x.gl" );
201198 glNewList (x_list, GL_COMPILE);
202199 {
203200 DrawMesh (mesh);
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