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## Introduction
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This program will automatically build and install a IOP compiler, which is used in the creation of homebrew software for the Sony PlayStation® 2 videogame system.
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This program will automatically build and install an IOP compiler, which is used in the creation of homebrew software for the Sony PlayStation® 2 videogame system.
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### Supported platforms
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- macOS (Intel and Apple Silicon) with Homebrew or MacPorts
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- Ubuntu (x86_64 and arm64)
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- Windows (MSYS2, MinGW32 environment)
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## What these scripts do
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These scripts download (with `git clone`) and install [binutils 2.35.2](http://www.gnu.org/software/binutils/"binutils") (iop), [gcc 11.1.0](https://gcc.gnu.org/"gcc") (iop).
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These scripts download (with `git clone`) and install [binutils 2.45](http://www.gnu.org/software/binutils/"binutils") (iop), [gcc 15.2.0](https://gcc.gnu.org/"gcc") (iop).
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## Requirements
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1. Install gcc/clang, make, patch, git, texinfo, bison, flex, libgmp3, libmpfr, and libmpc if you don't have those packages.
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1. Install gcc/clang, make, patch, git, and texinfo if you don't have those packages. Below are example commands per platform:
2. Ensure that you have enough permissions for managing PS2DEV location (which defaults to `/usr/local/ps2dev`). PS2DEV location MUST NOT have spaces or special characters in its path! For example, on Linux systems, you can set access for the current user by running commands:
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```bash
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export PS2DEV=/usr/local/ps2dev
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3. Add this to your login script (example: `~/.bash_profile`)
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