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.vs/N++Assistant/v16/.suo

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Form1.cs

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@@ -33,7 +33,9 @@ public partial class Form1 : Form
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private List<sheetMap> sheetMapList = new List<sheetMap>();
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private string COMMUNITY_PALETTES = "1I2f87Qhfs6rxzZq5dQRDbLKYyaGLqTdCkLqfNfrw1Mk";
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private string COMMUNITY_SOUNDPACKS = "18PshamVuDNyH396a7U3YDFQmCw18s4gIVZ_WrFODRd4";
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private string COMMUNITY_MAPPACKS = "1M9W3_jk3nULledALJNzRDRRpNhIofeTD2SF8ES6vCy8";
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//private string COMMUNITY_MAPPACKS = "1M9W3_jk3nULledALJNzRDRRpNhIofeTD2SF8ES6vCy8";
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private string COMMUNITY_MAPPACKS = "18PshamVuDNyH396a7U3YDFQmCw18s4gIVZ_WrFODRd4";
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public Form1()
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{
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if (communityMapPacksList.Items.Count == 0)
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{
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//communityMapPacksList.Items.Clear();
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PopulateListBoxWithSpreadsheetData(communityMapPacksList, 0, COMMUNITY_MAPPACKS, new APIKey().key, "Map Packs");
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PopulateListBoxWithSpreadsheetData(communityMapPacksList, 1, COMMUNITY_MAPPACKS, new APIKey().key, "Map Packs");
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installCommunityMapPack.Enabled = false;
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statusLabel.Text = "Getting community map packs spreadsheet data ...";
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}

Properties/AssemblyInfo.cs

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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("N++Assistant")]
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[assembly: AssemblyCopyright("Copyright © 2022")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.3.0")]
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[assembly: AssemblyFileVersion("0.6.3.0")]
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[assembly: AssemblyVersion("0.6.4.0")]
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[assembly: AssemblyFileVersion("0.6.4.0")]
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[assembly: NeutralResourcesLanguage("en")]

README.md

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@@ -6,6 +6,20 @@ Needs Visual Studio Community 2019 with C# .Net stuff installed to compile from
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If you just want to run it, you don't need to compile it from source, just download the zip of the latest version from [releases](https://github.com/psenough/NPlusPlusAssistant/releases), extract that to a folder and launch the .exe inside. First launch might take a little while to see anything happening since the application is creating missing directories and downloading default things from the internet that it'll only need to download once.
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## Screenshots
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![](screen01.jpg)
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![](screen02.jpg)
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![](screen03.jpg)
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![](screen04.jpg)
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![](screen05.jpg)
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![](screen06.jpg)
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## Stuff it does:
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* autodetect main game asset folders and link their explorer folder paths
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* multi-select install metanet palettes
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* show screenshots on github project readme
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* expose the different spreadsheet url and ids on a default xml (and editable on the GUI) to avoid recompiling the app to alter them
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## Known issues:
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screen01.jpg

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screen02.jpg

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screen03.jpg

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screen04.jpg

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screen05.jpg

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screen06.jpg

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