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Replace LogChannel with FTLog
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wiki/Home.md

Lines changed: 37 additions & 37 deletions
Original file line numberDiff line numberDiff line change
@@ -11,19 +11,19 @@ To create your own service, you have to define a class derived from `ScriptableS
1111
```swift
1212
class MyService extends ScriptableService {
1313
private cb func OnLoad() {
14-
LogChannel(n"DEBUG", "Scripts loaded");
14+
FTLog("Scripts loaded");
1515
}
1616

1717
private cb func OnReload() {
18-
LogChannel(n"DEBUG", "Scripts reloaded");
18+
FTLog("Scripts reloaded");
1919
}
2020

2121
private cb func OnInitialize() {
22-
LogChannel(n"DEBUG", "Game instance initialized, can access game systems");
22+
FTLog("Game instance initialized, can access game systems");
2323
}
2424

2525
private cb func OnUninitialize() {
26-
LogChannel(n"DEBUG", "Game is shutting down");
26+
FTLog("Game is shutting down");
2727
}
2828
}
2929
```
@@ -59,7 +59,7 @@ class MyService extends ScriptableService {
5959

6060
private cb func OnLoad() {
6161
this.stats.counter += 1;
62-
LogChannel(n"DEBUG", s"The game launched \(this.stats.counter) time(s) since installing the mod");
62+
FTLog(s"The game launched \(this.stats.counter) time(s) since installing the mod");
6363
}
6464
}
6565
```
@@ -155,7 +155,7 @@ class MySystem extends ScriptableSystem {
155155
}
156156

157157
private cb func OnPanamFirstSpawn(event: ref<EntityLifecycleEvent>) {
158-
LogChannel(n"DEBUG", "Panam spawned");
158+
FTLog("Panam spawned");
159159
}
160160
}
161161
```
@@ -176,7 +176,7 @@ class MySystem extends ScriptableSystem {
176176
}
177177

178178
private cb func OnKeyInput(evt: ref<KeyInputEvent>) {
179-
LogChannel(n"DEBUG", s"Pressed \(evt.GetKey())");
179+
FTLog(s"Pressed \(evt.GetKey())");
180180
}
181181
}
182182
```
@@ -223,7 +223,7 @@ class CustomEventListener extends ScriptableService {
223223
}
224224

225225
private cb func OnCustomEvent(event: ref<CustomEvent>) {
226-
LogChannel(n"DEBUG", s"\(event.GetEventName()) \(event.GetData())");
226+
FTLog(s"\(event.GetEventName()) \(event.GetData())");
227227
}
228228
}
229229
```
@@ -316,11 +316,11 @@ class MySpawnHandler extends ScriptableSystem {
316316
}
317317

318318
private cb func OnEntityAttached(event: ref<EntityLifecycleEvent>) {
319-
LogChannel(n"DEBUG", s"Entity Attached \(EntityID.GetHash(event.GetEntity().GetEntityID()))");
319+
FTLog(s"Entity Attached \(EntityID.GetHash(event.GetEntity().GetEntityID()))");
320320
}
321321

322322
private cb func OnEntityDetached(event: ref<EntityLifecycleEvent>) {
323-
LogChannel(n"DEBUG", s"Entity Detached \(EntityID.GetHash(event.GetEntity().GetEntityID()))");
323+
FTLog(s"Entity Detached \(EntityID.GetHash(event.GetEntity().GetEntityID()))");
324324
}
325325

326326
private func HandleSpawning() {
@@ -329,21 +329,21 @@ class MySpawnHandler extends ScriptableSystem {
329329

330330
// Simple check if we're in the main menu world.
331331
if GameInstance.GetSystemRequestsHandler().IsPreGame() {
332-
LogChannel(n"DEBUG", "We're in main menu");
332+
FTLog("We're in main menu");
333333
return;
334334
}
335335

336336
// Check if entities with MyMod tag already present in the system.
337337
// Since we spawn persistent entities, they will be restored for a playthrough,
338338
// in which we already spawned our entities once.
339339
if this.m_entitySystem.IsPopulated(n"MyMod") {
340-
LogChannel(n"DEBUG", "Entities restored");
340+
FTLog("Entities restored");
341341
return;
342342
}
343343

344344
// Extra check if there's enough space in front of the player to spawn our entities.
345345
if !this.HasSpaceForSpawning() {
346-
LogChannel(n"DEBUG", "Can't create entities, there's no space");
346+
FTLog("Can't create entities, there's no space");
347347
return;
348348
}
349349

@@ -377,7 +377,7 @@ class MySpawnHandler extends ScriptableSystem {
377377
this.m_entitySystem.CreateEntity(carSpec);
378378
this.m_entitySystem.CreateEntity(deviceSpec);
379379

380-
LogChannel(n"DEBUG", "Entities created");
380+
FTLog("Entities created");
381381
}
382382

383383
private func HasSpaceForSpawning() -> Bool {
@@ -529,7 +529,7 @@ You can get path to entity template used to create entity:
529529
let player = GetPlayer(GetGameInstance());
530530
let template = entity.GetTemplatePath();
531531

532-
LogChannel(n"DEBUG", s"Entity Template: \(ResRef.GetHash(template))");
532+
FTLog(s"Entity Template: \(ResRef.GetHash(template))");
533533
```
534534

535535
### Components
@@ -541,7 +541,7 @@ let player = GetPlayer(GetGameInstance());
541541
let components = player.GetComponents();
542542

543543
for component in components {
544-
LogChannel(n"DEBUG", s"Component: \(component.GetName()) \(component.GetClassName())");
544+
FTLog(s"Component: \(component.GetName()) \(component.GetClassName())");
545545
}
546546
```
547547

@@ -659,7 +659,7 @@ let inkSystem = GameInstance.GetInkSystem();
659659
let layers = inkSystem.GetLayers();
660660

661661
for layer in layers {
662-
LogChannel(n"DEBUG", s"UI Layer: \(layer.GetLayerName()) \(layer.GetGameController().GetClassName())");
662+
FTLog(s"UI Layer: \(layer.GetLayerName()) \(layer.GetGameController().GetClassName())");
663663
}
664664
```
665665

@@ -671,7 +671,7 @@ let layers = inkSystem.GetLayers();
671671

672672
for layer in layers {
673673
for controller in layer.GetGameControllers() {
674-
LogChannel(n"DEBUG", s"Game Controller: \(controller.GetClassName())");
674+
FTLog(s"Game Controller: \(controller.GetClassName())");
675675
}
676676
}
677677
```
@@ -801,8 +801,8 @@ Reference can be initialized by assigning a resource path using `*=` operator:
801801
let weapon = new WeaponObject();
802802
weapon.effect *= r"base\\gameplay\\game_effects\\strongmelee.es";
803803

804-
LogChannel(n"DEBUG", s"Hash: \(ResourceRef.GetHash(weapon.effect))");
805-
LogChannel(n"DEBUG", s"Loaded: \(ResourceRef.IsLoaded(weapon.effect))");
804+
FTLog(s"Hash: \(ResourceRef.GetHash(weapon.effect))");
805+
FTLog(s"Loaded: \(ResourceRef.IsLoaded(weapon.effect))");
806806
```
807807

808808
### Checking resource existence
@@ -814,7 +814,7 @@ For example, you can use to check if mod is intalled correctly:
814814
```swift
815815
let depot = GameInstance.GetResourceDepot();
816816
if !depot.ArchiveExists("MyMod.archive") {
817-
LogChannel(n"DEBUG", "MyMod.archive not found. Did you enable mods?");
817+
FTLog("MyMod.archive not found. Did you enable mods?");
818818
}
819819
```
820820

@@ -823,7 +823,7 @@ Or to handle compatibility with another mod:
823823
```swift
824824
let depot = GameInstance.GetResourceDepot();
825825
if depot.ResourceExists(r"mod\\entities\\vehicle.ent") {
826-
LogChannel(n"DEBUG", "Another mod detected");
826+
FTLog("Another mod detected");
827827
}
828828
```
829829

@@ -840,10 +840,10 @@ class MySystem extends ScriptableSystem {
840840
private cb func OnResourceReady(token: ref<ResourceToken>) {
841841
let template = token.GetResource() as entEntityTemplate;
842842

843-
LogChannel(n"DEBUG", "Available appearances:");
843+
FTLog("Available appearances:");
844844

845845
for appearance in template.appearances {
846-
LogChannel(n"DEBUG", s"- \(appearance.name)");
846+
FTLog(s"- \(appearance.name)");
847847
}
848848
}
849849
}
@@ -985,11 +985,11 @@ You can get various type information using type name or variable:
985985
let cls = Reflection.GetClass(n"inkWidget");
986986

987987
if cls.IsNative() {
988-
LogChannel(n"DEBUG", s"\(cls.GetName()) is native class");
988+
FTLog(s"\(cls.GetName()) is native class");
989989
}
990990

991991
for prop in cls.GetProperties() {
992-
LogChannel(n"DEBUG", s"\(prop.GetName()): \(prop.GetType().GetName())");
992+
FTLog(s"\(prop.GetName()): \(prop.GetType().GetName())");
993993
}
994994
```
995995

@@ -1009,13 +1009,13 @@ let setter = imageClass.GetFunction(n"SetTexturePart");
10091009
let val1 = prop.GetValue(image); // Read property from instance
10101010
let val2 = getter.Call(image); // Call getter on instance
10111011

1012-
LogChannel(n"DEBUG", s"Expected type: \(prop.GetType().GetName())");
1013-
LogChannel(n"DEBUG", s"Value from property: \(FromVariant<CName>(val1))");
1014-
LogChannel(n"DEBUG", s"Value from getter: \(FromVariant<CName>(val2))");
1012+
FTLog(s"Expected type: \(prop.GetType().GetName())");
1013+
FTLog(s"Value from property: \(FromVariant<CName>(val1))");
1014+
FTLog(s"Value from getter: \(FromVariant<CName>(val2))");
10151015

10161016
setter.Call(image, [n"bar"]); // Change the value using setter
10171017

1018-
LogChannel(n"DEBUG", s"New value: \(image.GetTexturePart())");
1018+
FTLog(s"New value: \(image.GetTexturePart())");
10191019
```
10201020

10211021
### Custom callbacks
@@ -1060,12 +1060,12 @@ class MyService {
10601060
let result = callable.Call(target, [data], status);
10611061

10621062
if status {
1063-
LogChannel(n"DEBUG", s"Result: \(VariantTypeName(result))");
1063+
FTLog(s"Result: \(VariantTypeName(result))");
10641064
} else {
1065-
LogChannel(n"DEBUG", s"Method \(type.GetName()).\(function) must accept one parameter");
1065+
FTLog(s"Method \(type.GetName()).\(function) must accept one parameter");
10661066
}
10671067
} else {
1068-
LogChannel(n"DEBUG", s"Method \(type.GetName()).\(function) not found");
1068+
FTLog(s"Method \(type.GetName()).\(function) not found");
10691069
}
10701070
}
10711071
}
@@ -1076,7 +1076,7 @@ Don't forget to use `cb` modifier for callbacks to be able to use functions shor
10761076
```swift
10771077
class MyHandler {
10781078
protected cb func Callback(data: ref<IScriptable>) {
1079-
LogChannel(n"DEBUG", s"It's working! Received \(data.GetClassName()).");
1079+
FTLog(s"It's working! Received \(data.GetClassName()).");
10801080
}
10811081
}
10821082

@@ -1110,23 +1110,23 @@ apply different logic and access it safely.
11101110
let name = n"test";
11111111
let hash = NameToHash(name);
11121112

1113-
LogChannel(n"DEBUG", s"Name: \(name) -> Hash: \(hash)");
1113+
FTLog(s"Name: \(name) -> Hash: \(hash)");
11141114
```
11151115

11161116
### NodeRef
11171117

11181118
```swift
11191119
let nodeRef = CreateNodeRef("$/my/new/#node");
11201120

1121-
LogChannel(n"DEBUG", s"NodeRef: \(NodeRefToHash(nodeRef))");
1121+
FTLog(s"NodeRef: \(NodeRefToHash(nodeRef))");
11221122
```
11231123

11241124
### CRUID
11251125

11261126
```swift
11271127
let id = CreateCRUID(1337ul);
11281128

1129-
LogChannel(n"DEBUG", s"CRUID: \(CRUIDToHash(id))");
1129+
FTLog(s"CRUID: \(CRUIDToHash(id))");
11301130
```
11311131

11321132
### Hash functions

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