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mistercheddapsiberx
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wiki: fix inkWidgetTarget typo
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wiki/Home.md

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@@ -124,8 +124,8 @@ When defining a callback, you can specify event targets for which the callback s
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| `InputTarget.Key(EInputKey)` | `KeyInputEvent` | Selects input event by key. |
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| `InputTarget.Key(EInputKey, EInputAction)` | `KeyInputEvent` | Selects input event by key in combination with action. |
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| `InputTarget.Axis(EInputKey)` | `AxisInputEvent` | Selects input event by axis. |
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| `InkWidgetTarget.Library(ResRef, CName)` | `inkWidgetSpawnEvent` | Selects widget library path and library item name. |
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| `InkWidgetTarget.Controller(CName)` | `inkWidgetSpawnEvent` | Selects widget by game controller type. |
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| `inkWidgetTarget.Library(ResRef, CName)` | `inkWidgetSpawnEvent` | Selects widget library path and library item name. |
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| `inkWidgetTarget.Controller(CName)` | `inkWidgetSpawnEvent` | Selects widget by game controller type. |
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This example injects custom menu scenario when `pregame_menu.inkmenu` is accessed by the game:
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