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Add new slots
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3 files changed

+17
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README.md

Lines changed: 6 additions & 1 deletion
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@@ -1,6 +1,6 @@
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# Equipment-EX
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3-
- Adds a new transmog system with 30+ clothing slots
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- Adds a new transmog system with 50+ clothing slots
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- Adds a brand-new UI accessible from Hub menu and V's apartments
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- Allows you to manage an unlimited amount of outfits with your names
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- Converts your existing wardrobe sets to a new system at a first launch
@@ -70,6 +70,7 @@ If user doesn't have Equipment-EX installed, the item will still work with the b
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| `OutfitSlots.Balaclava` | Balaclavas |
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| `OutfitSlots.Mask` | Face Masks |
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| `OutfitSlots.Glasses` | Glasses, Visors |
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| `OutfitSlots.Eyes` | Lenses, Visors |
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| `OutfitSlots.EyeLeft` | Lenses, Visors |
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| `OutfitSlots.EyeRight` | Lenses, Visors |
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| `OutfitSlots.Wreath` | Wreaths |
@@ -85,6 +86,8 @@ If user doesn't have Equipment-EX installed, the item will still work with the b
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| `OutfitSlots.TorsoOuter` | Jackets, Coats |
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| `OutfitSlots.TorsoAux` | Vests, Harnesses, Puffers |
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| `OutfitSlots.Back` | Backpacks, Swords |
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| `OutfitSlots.ElbowLeft` | |
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| `OutfitSlots.ElbowRight` | |
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| `OutfitSlots.ShoulderLeft` | |
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| `OutfitSlots.ShoulderRight` | |
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| `OutfitSlots.WristLeft` | Watches, Bands |
@@ -100,6 +103,8 @@ If user doesn't have Equipment-EX installed, the item will still work with the b
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| `OutfitSlots.LegsInner` | Tights, Leggings |
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| `OutfitSlots.LegsMiddle` | Tight Pants, Tight Shorts |
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| `OutfitSlots.LegsOuter` | Loose Pants, Loose Shorts, Skirts |
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| `OutfitSlots.KneeLeft` | |
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| `OutfitSlots.KneeRight` | |
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| `OutfitSlots.ThighLeft` | |
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| `OutfitSlots.ThighRight` | |
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| `OutfitSlots.AnkleLeft` | |

scripts/Facade.reds

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@@ -1,7 +1,7 @@
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import EquipmentEx.OutfitSystem
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public abstract class EquipmentEx {
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public static func Version() -> String = "1.1.9";
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public static func Version() -> String = "1.1.10";
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public static func Activate(game: GameInstance) {
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OutfitSystem.GetInstance(game).Activate();

scripts/OutfitConfig.reds

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@@ -45,12 +45,13 @@ public abstract class OutfitConfig {
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public static func OutfitSlots() -> array<ExtraSlotConfig> = [
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ExtraSlotConfig.Create(n"Head", n"OutfitSlots.Head", 31000, [t"AttachmentSlots.Head"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Head", n"OutfitSlots.Balaclava", 12000, [t"AttachmentSlots.Head"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Face", n"OutfitSlots.Mask", 13000, [t"AttachmentSlots.Eyes"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Face", n"OutfitSlots.Glasses", 15000, [t"AttachmentSlots.Eyes"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Head", n"OutfitSlots.Balaclava", 16000, [t"AttachmentSlots.Head"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Face", n"OutfitSlots.Mask", 17000, [t"AttachmentSlots.Eyes"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Face", n"OutfitSlots.Glasses", 19000, [t"AttachmentSlots.Eyes"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Face", n"OutfitSlots.Eyes", 13000, [t"AttachmentSlots.Eyes"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Face", n"OutfitSlots.EyeLeft", 14000, [t"AttachmentSlots.Eyes"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Face", n"OutfitSlots.EyeRigft", 14000, [t"AttachmentSlots.Eyes"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Face", n"OutfitSlots.Wreath", 14000, [t"AttachmentSlots.Eyes"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Face", n"OutfitSlots.Wreath", 18000, [t"AttachmentSlots.Eyes"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Ears", n"OutfitSlots.EarLeft", 14000, [], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Ears", n"OutfitSlots.EarRight", 14000, [], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Neck", n"OutfitSlots.Neckwear", 20000, [], [t"AttachmentSlots.Head"]),
@@ -64,8 +65,10 @@ public abstract class OutfitConfig {
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ExtraSlotConfig.Create(n"Torso", n"OutfitSlots.TorsoAux", 24000, [t"AttachmentSlots.Torso"], [t"AttachmentSlots.Head"]),
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ExtraSlotConfig.Create(n"Back", n"OutfitSlots.Back", 22000),
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ExtraSlotConfig.Create(n"Waist", n"OutfitSlots.Waist", 20000),
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ExtraSlotConfig.Create(n"Arms", n"OutfitSlots.ElbowLeft", 20000),
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ExtraSlotConfig.Create(n"Arms", n"OutfitSlots.ElbowRight", 20000),
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ExtraSlotConfig.Create(n"Arms", n"OutfitSlots.ShoulderLeft", 20000),
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ExtraSlotConfig.Create(n"Arms", n"OutfitSlots.ShoulderRight", 16000),
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ExtraSlotConfig.Create(n"Arms", n"OutfitSlots.ShoulderRight", 20000),
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ExtraSlotConfig.Create(n"Arms", n"OutfitSlots.WristLeft", 16000, [], [t"AttachmentSlots.Hands"]),
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ExtraSlotConfig.Create(n"Arms", n"OutfitSlots.WristRight", 16000, [], [t"AttachmentSlots.Hands"]),
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ExtraSlotConfig.Create(n"Hands", n"OutfitSlots.Hands", 16000, [], [t"AttachmentSlots.Hands"]),
@@ -82,6 +85,8 @@ public abstract class OutfitConfig {
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ExtraSlotConfig.Create(n"Legs", n"OutfitSlots.LegsOuter", 19000, [t"AttachmentSlots.Legs"], [t"AttachmentSlots.Feet"]),
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ExtraSlotConfig.Create(n"Legs", n"OutfitSlots.ThighLeft", 14000),
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ExtraSlotConfig.Create(n"Legs", n"OutfitSlots.ThighRight", 14000),
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ExtraSlotConfig.Create(n"Legs", n"OutfitSlots.KneeLeft", 14000),
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ExtraSlotConfig.Create(n"Legs", n"OutfitSlots.KneeRight", 14000),
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ExtraSlotConfig.Create(n"Legs", n"OutfitSlots.AnkleLeft", 14000),
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ExtraSlotConfig.Create(n"Legs", n"OutfitSlots.AnkleRight", 14000),
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ExtraSlotConfig.Create(n"Feet", n"OutfitSlots.Feet", 18000, [t"AttachmentSlots.Feet"]),

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