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@@ -6,8 +6,16 @@ Page with the current NID status for each library can be found [here](https://ps
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## Usage
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### How to contribute
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Just edit the CSV files in PSPLibDoc/ and submit a pull request.
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There is one CSV file per PRX file (module) and the columns are:
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- library name
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- fun/var (function or variable export)
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- NID
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- name
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- source of the NID: "matching" is reserved for names whose hash actually matches the NID; otherwise it can be any indication where or why that name was guessed.
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You can update the CSV files using the psp_libdoc.py script (see below).
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By convention, unknown names will be specified as `<library>_<NID>` (eg `LoadCoreForKernel_4440853B`).
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You can also update the CSV files using the psp_libdoc.py script (see below).
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If you are motivated enough to rebuild the XML files (which is the common psplibdoc format used by various tools), run the `build_xml_from_csv.sh` script (it takes some time to run). Otherwise the XMLs will be updated later.
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@@ -88,5 +96,5 @@ A big thanks goes to
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- All original PSPLibDoc contributers
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- All PPSSPP contributers for additional user library symbols
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- All uOFW contributors for updated 6.60 and 6.61 symbols
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- artart78, Draan, efonte, GrapheneCt, sajattack, SilverSpring, zecoxao, Spenon-Dev for additional symbol sources and NIDs
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- artart78, Draan, efonte, GrapheneCt, sajattack, SilverSpring, zecoxao, Spenon-Dev, GrayJack for additional symbol sources and NIDs
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- Spenon-Dev for the original repo [here](https://github.com/Spenon-dev/PSPLibDoc)
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