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debugnet is a psp2 small library to depure your homebrew code over udp. It is the same method that i use to depure PlayStation 3 code, so i can use the same host tools for PlayStation Vita and PlayStation 3 to do it.
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==================
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How do I use it?
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==================
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1) Compile and install library and include file
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You need a psp2 toolchain installed in your environment and PSP2SDK must be defined
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cd libdebugnet
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make
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make install
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2) Compile sample
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cd sample
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edit main.c and change your server ip and port to listen udp messages from PlayStation Vita
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make
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3) Open a terminal and execute (change port if you don't use 18194). It can be in osx, linux or if you have socat like tool on windows
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socat udp-recv:18194 stdout
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4) Execute sample with rejuvenate
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You will see in socat terminal window output from your PlayStation Vita:
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debugnet initialized
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Copyright (C) 2010,2015 Antonio Jose Ramos Marquez aka bigboss @psxdev
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This Program is subject to the terms of the Mozilla Public
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License, v. 2.0. If a copy of the MPL was not distributed with this
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file, You can obtain one at http://mozilla.org/MPL/2.0/.
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ready to have a lot of fun...
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[DEBUG]: Test debug level 1
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[ERROR]: Test error level 1
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[INFO]: Test info level 1
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5) ready to have a lot of fun :P
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===========================
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Credits
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===========================
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Special thanks goes to:
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- yifanlu to open the doors with rejuvenete. We need PlayStation VitaTV suppport and other cool things so i wait you come back.
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- All people collaborating in #PSP2SDK: @17310, @xerpi(i stole you network initialization code :P from FTPVita), @frangar , @frtomtomdu80, @hykemthedemon , @SMOKE587, @Josh_Axey ...
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