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@@ -5,24 +5,34 @@ DEBUGNET FOR VITA
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What does this do?
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===================
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debugnet is a psp2 small library to debug your homebrew code over udp. It is the same method that i use to debug PlayStation 3 code, so i can use the same host tools for PlayStation Vita and PlayStation 3 to do it.
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debugnet is a vita small library to debug your homebrew code over udp. It is the same method that i use to debug PlayStation 3 code, so i can use the same host tools for PlayStation Vita and PlayStation 3 to do it.
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==================
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How do I use it?
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==================
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1) Compile and install library and include file
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You need a psp2 toolchain installed in your environment and PSP2SDK must be defined
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You need the new vita toolchain installed in your environment VITASDK must be defined.
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Experimental build scripts tested with osx are in:
After install it replace crt0.o from arm-vita-eabi/lib with this one than you has in build-native/newlib/arm-vita-eabi/newlib/libc/sys/vita/crt0.o is inside of directory that you are using to compiling the toolchain
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Toolchain is work in progress but it's time to switch to vitasdk
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```
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cd libdebugnet
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make
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make install
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make install-vita
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```
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2) Compile sample
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```
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cd sample
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edit main.c and change your server ip and port to listen udp messages from PlayStation Vita
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[INFO]: Test info level 1
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```
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5) ready to have a lot of fun :P
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5) ready to have a lot of fun :P and switch to vitasdk
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===========================
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Credits
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===========================
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Special thanks goes to:
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- yifanlu to open the doors with rejuvenate. We need PlayStation VitaTV support and other cool things so i wait you come back.
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- All people collaborating in #PSP2SDK: @17310, @xerpi(i stole you network initialization code :P from FTPVita), @frangar , @frtomtomdu80, @hykemthedemon , @SMOKE587, @Josh_Axey ...
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- yifanlu to open the doors with rejuvenate.
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- All people who collaborated in #PSP2SDK: @17310, @xerpi(i stole you network initialization code :P from FTPVita), @frangar , @frtomtomdu80, @hykemthedemon , @SMOKE587, @Josh_Axey ...
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