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Bumped version to v0.3.4
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debian/changelog

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box64 (0.3.4) unstable; urgency=low
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* This version is Faster and more compatible
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* => The RV64 backend got faster and more stable, with lots of RVV 1.0 / xThreadVector support to emulate SSE/SSE2+ opcode (no AVX yet)
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* => On ARM64, Box64 now support more DRM types than before.
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* => BOX32 can run steam now. At least on ARM64 backend, it's still not working on RV64 and LA64 for now.
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* Please check CHAGELOG.md for more details
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-- Sebastien Chevalier <[email protected]> Thu, 10 Mar 2025 10:30:33 -0100
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box64 (0.3.2) unstable; urgency=low
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* Introduced Box32 to run 32bits apps on 64bits OS

docs/CHANGELOG.md

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v0.3.4
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======
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* This version is Faster and more compatible:
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=> The RV64 backend got faster and more stable, with lots of RVV 1.0 / xThreadVector support to emulate SSE/SSE2+ opcode (no AVX yet)
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=> On ARM64, Box64 now support more DRM types than before.
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=> BOX32 can run steam now. At least on ARM64 backend, it's still not working on RV64 and LA64 for now.
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* Added support to emulate Windows Syscall (needs Proton and a 48bits address space for now)
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* Added BOX64_DYNAREC_DIRTY to have a faster (but less safe) way to handle code that write in it's current page
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* Added a few rarely used opcodes
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* Added experimental support for GDBJIT, that allow an x86/x86_64 program to be debugged on ARM/RV64/LA64 platform with x86 regs and opcode view (might generate a lot of file tho)
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* Added support for Perf tools in a similar way if GDBJIT, to have an x86 fine view of the performances
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* Reworked undefined flags for common operations, to be similar to real CPU
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* Reworked cpuid handling, adding BOX64_CPUTYPE support to select Intel/AMD emulation (no 3DNow! support on AMD for now)
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* Reworked ucontext link to be closer to the real thing (and make it more simple)
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* Improved memory traking, file descriptor backed memory map, and detect wine loaded dll
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* Introduced settings per library and dll (mostly for Dynarec)
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* Wrapper: More functions addes, and some fixes too
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* BOX32: Many fixes around pthreads wrapping
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* BOX32: More functions wrapped.
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* BOX32: More libraies wrapped.
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* BOX32: Some reworks on how high memory (higher than 32bits) is masked, and can be used for Dynarec blocks.
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* Dynarec: The usual batch of fixes, improvments and opcodes additions on all 3 supported backend
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* Dynarec: Some fixes to NativeFlags handling, both on ARM64 and RV64
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* Dynarec: Added optimized REP MOVSB (expected for default CPUTYPE=0, according to new cpuid return)
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* Dynarec: LA64: more opcoded addes, using hardware extensions like AES
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* Dynarec: RV64: More work on using RVV 1.0 and xTheadVector extension to emulate SSE/SSE2+ opcodes
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* Dynarec: RV64: Added informations on flags when building blocks, to be used when a signal happens to rebuild a x86 context more accurate
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* Dynarec: ARM64: Reworked undefined flags for common operations, to be similar to real CPU
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* Dynarec: ARM64: Added informations on flags and xmm/ymm/x87 register when building blocks, to be used when a signal happens to rebuild a x86 context 100% accurate
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* TRACE: Reworked how trace for wrapped function call is printed.
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* TRACE: Reworked logs to prefix each line with a (optionaly colored) BOX32 or BOX64
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* COSIM: Some rework on cosim to limit false negative, especialy when handling x87 operations
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* LA64: Added limited support for ABI 1.0
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* CI: github CI now also generate MiceWine .rat archive, along with Winlator .wcp archive and regular linux builds.
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* RCFile: Added many new games profiles (both for speed improvment or for compatibilty)
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v0.3.2
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======
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* Introduced Box32 to run 32bits apps on 64bits OS

src/box64version.h

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#define BOX64_MAJOR 0
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#define BOX64_MINOR 3
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#define BOX64_REVISION 3
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#define BOX64_REVISION 4
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#endif //__BOX64_VERSION_H_

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