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ptitSeb
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Bumped version to v0.2.4
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docs/CHANGELOG.md

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v0.2.4
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======
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* Added Dynarec for RISC-V
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* Added partial 32 bits support (WoW64 works)
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* Changed cpuid to display box64
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* Fixed steam, again
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* Improved hacked version for overridden malloc/free functions
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* More wrapped libs
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* More wrapped functions and syscalls
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* Reduced memory footprint
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* Added support for the BIND_NOW flags in ELF files
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* Added RTLD_NOLOAD support
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* Fixed some typos and general cleanup, again
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* Added a cosimulation mode (to compare the behaviour of the dynarec with the interpreter)
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* Added FASTNAN/FASTROUND handling for more opcodes
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* Better float/double/long double handling
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* Better dlopen/dlclose handling
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* More games in the rc file
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* Added BOX64_DYNAREC_MISSING to show only missing opcode, independantly of the log level
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* Added BOX64_RESERVE_HIGH to reserve addresses above 47bits
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* Improved multitreading support
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* Ukrainian translation of the README
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=> Dynarec now support RISC-V, large speedup on RISC-V 64, were games are now playable (like Stardew Valley on a Vision Five 2)
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=> Improved compatibility with more fixes in elf handling, more wrapped libs and functiond, more fixed opcodes and refined profile
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v0.2.2
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======
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* Added a hacked version for overridden malloc/free functions, enabling libcef (and derivative) to work.

src/box64version.h

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#define BOX64_MAJOR 0
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#define BOX64_MINOR 2
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#define BOX64_REVISION 3
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#define BOX64_REVISION 4
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#endif //__BOX64_VERSION_H_

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