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I have been compiling the source code with custom builds like ...:
cmake .. -DNOX11=ON -DGLX_STUBS=OFF -DGBM=OFF -DNOEGL=ON -DDEFAULT_ES=0
this ...
cmake .. -DNOX11=ON -DGLX_STUBS=OFF -DGBM=OFF -DNOEGL=OFF -DDEFAULT_ES=0
or this ...
cmake .. -DNOX11=ON -DGLX_STUBS=OFF -DGBM=OFF -DNOEGL=OFF -DDEFAULT_ES=0 -DEGL_WRAPPER=ON
... but it fails to work on a system with ARM Cortex-A53 CPU cores and a PowerVR GE8300 GPU. With different logs and errors depending on the build combination used. The target platform does not come with either X Windows or Wayland (and cannot be installed either).
So I was wondering whether the current version of gl4es does support such architectures. Thanks
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