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Fixed colllider issue and block placement
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12 files changed

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.idea/.idea.Voksel/.idea/contentModel.xml

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.idea/.idea.Voksel/.idea/workspace.xml

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Assets/Cube.prefab

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%TAG !u! tag:unity3d.com,2011:
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m_Name: Cube
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Assets/Cube.prefab.meta

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Assets/PlaceCube.cs

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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlaceCube : MonoBehaviour
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{
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private Camera mainCamera;
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public GameObject cube;
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public float gridSize;
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Vector3 wordPos;
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void Start()
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{
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mainCamera = Camera.main;
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 mousePos=new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f);
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if(Input.GetMouseButtonDown(0)) {
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Ray ray=mainCamera.ScreenPointToRay(mousePos);
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RaycastHit hit;
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if(Physics.Raycast(ray,out hit,1000f)) {
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wordPos=hit.point;
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} else {
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wordPos=mainCamera.ScreenToWorldPoint(mousePos);
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}
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wordPos.x = Mathf.Round((wordPos.x / gridSize) *gridSize);
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wordPos.y = Mathf.Round((wordPos.y / gridSize) *gridSize);
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wordPos.z = Mathf.Round((wordPos.z / gridSize) *gridSize);
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Debug.Log(wordPos);
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Instantiate(cube,wordPos,Quaternion.identity);
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}
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}
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}

Assets/PlaceCube.cs.meta

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