@@ -930,7 +930,7 @@ fn main(@location(0) inColor: vec3<f32>) -> @location(0) vec4<f32> {
930930 GPUComputePassEncoder .setPipeline scalePassEncoder initialScalePipeline
931931 GPUComputePassEncoder .setBindGroup scalePassEncoder 0
932932 scaleBindGroup
933- GPUComputePassEncoder .dispatchWorkgroupsX scalePassEncoder 4
933+ GPUComputePassEncoder .dispatchWorkgroups scalePassEncoder 1
934934 GPUComputePassEncoder .end scalePassEncoder
935935 -- -------------------
936936 rotateZPassEncoder <- beginComputePass commandEncoder (x {})
@@ -940,15 +940,15 @@ fn main(@location(0) inColor: vec3<f32>) -> @location(0) vec4<f32> {
940940 rotateZComputeBindGroup
941941 GPUComputePassEncoder .setBindGroup rotateZPassEncoder 1
942942 timeComputeBindGroup
943- GPUComputePassEncoder .dispatchWorkgroupsXY rotateZPassEncoder 2 2
943+ GPUComputePassEncoder .dispatchWorkgroups rotateZPassEncoder 1
944944 GPUComputePassEncoder .end rotateZPassEncoder
945945 -- -------------------
946946 rotateZMulPassEncoder <- beginComputePass commandEncoder (x {})
947947 GPUComputePassEncoder .setPipeline rotateZMulPassEncoder
948948 matrixMultiplicationPipeline
949949 GPUComputePassEncoder .setBindGroup rotateZMulPassEncoder 0
950950 rotateZResultIOComputeBindGroup
951- GPUComputePassEncoder .dispatchWorkgroupsXY rotateZMulPassEncoder 4 4
951+ GPUComputePassEncoder .dispatchWorkgroups rotateZMulPassEncoder 1
952952 GPUComputePassEncoder .end rotateZMulPassEncoder
953953 -- -------------------
954954 rotateXPassEncoder <- beginComputePass commandEncoder (x {})
@@ -958,15 +958,15 @@ fn main(@location(0) inColor: vec3<f32>) -> @location(0) vec4<f32> {
958958 rotateXComputeBindGroup
959959 GPUComputePassEncoder .setBindGroup rotateXPassEncoder 1
960960 timeComputeBindGroup
961- GPUComputePassEncoder .dispatchWorkgroupsXY rotateXPassEncoder 2 2
961+ GPUComputePassEncoder .dispatchWorkgroups rotateXPassEncoder 1
962962 GPUComputePassEncoder .end rotateXPassEncoder
963963 -- -------------------
964964 rotateXMulPassEncoder <- beginComputePass commandEncoder (x {})
965965 GPUComputePassEncoder .setPipeline rotateXMulPassEncoder
966966 matrixMultiplicationPipeline
967967 GPUComputePassEncoder .setBindGroup rotateXMulPassEncoder 0
968968 rotateXResultIOComputeBindGroup
969- GPUComputePassEncoder .dispatchWorkgroupsXY rotateXMulPassEncoder 4 4
969+ GPUComputePassEncoder .dispatchWorkgroups rotateXMulPassEncoder 1
970970 GPUComputePassEncoder .end rotateXMulPassEncoder
971971 -- -------------------
972972 rotateYPassEncoder <- beginComputePass commandEncoder (x {})
@@ -976,31 +976,31 @@ fn main(@location(0) inColor: vec3<f32>) -> @location(0) vec4<f32> {
976976 rotateYComputeBindGroup
977977 GPUComputePassEncoder .setBindGroup rotateYPassEncoder 1
978978 timeComputeBindGroup
979- GPUComputePassEncoder .dispatchWorkgroupsXY rotateYPassEncoder 2 2
979+ GPUComputePassEncoder .dispatchWorkgroups rotateYPassEncoder 1
980980 GPUComputePassEncoder .end rotateYPassEncoder
981981 -- -------------------
982982 rotateYMulPassEncoder <- beginComputePass commandEncoder (x {})
983983 GPUComputePassEncoder .setPipeline rotateYMulPassEncoder
984984 matrixMultiplicationPipeline
985985 GPUComputePassEncoder .setBindGroup rotateYMulPassEncoder 0
986986 rotateYResultIOComputeBindGroup
987- GPUComputePassEncoder .dispatchWorkgroupsXY rotateYMulPassEncoder 4 4
987+ GPUComputePassEncoder .dispatchWorkgroups rotateYMulPassEncoder 1
988988 GPUComputePassEncoder .end rotateYMulPassEncoder
989989 -- -------------------
990990 translateZMulPassEncoder <- beginComputePass commandEncoder (x {})
991991 GPUComputePassEncoder .setPipeline translateZMulPassEncoder
992992 matrixMultiplicationPipeline
993993 GPUComputePassEncoder .setBindGroup translateZMulPassEncoder 0
994994 translateZResultIOComputeBindGroup
995- GPUComputePassEncoder .dispatchWorkgroupsXY translateZMulPassEncoder 4 4
995+ GPUComputePassEncoder .dispatchWorkgroups translateZMulPassEncoder 1
996996 GPUComputePassEncoder .end translateZMulPassEncoder
997997 -- -------------------
998998 perspectiveMulPassEncoder <- beginComputePass commandEncoder (x {})
999999 GPUComputePassEncoder .setPipeline perspectiveMulPassEncoder
10001000 matrixMultiplicationPipeline
10011001 GPUComputePassEncoder .setBindGroup perspectiveMulPassEncoder 0
10021002 perspectiveResultIOComputeBindGroup
1003- GPUComputePassEncoder .dispatchWorkgroupsXY perspectiveMulPassEncoder 4 4
1003+ GPUComputePassEncoder .dispatchWorkgroups perspectiveMulPassEncoder 1
10041004 GPUComputePassEncoder .end perspectiveMulPassEncoder
10051005
10061006 copyBufferToBuffer commandEncoder perspectiveResultBuffer 0
@@ -1045,7 +1045,7 @@ fn main(@location(0) inColor: vec3<f32>) -> @location(0) vec4<f32> {
10451045 -- reset the main storage
10461046 GPUComputePassEncoder .setBindGroup resetPassEncoder 0
10471047 scaleBindGroup
1048- GPUComputePassEncoder .dispatchWorkgroupsXY resetPassEncoder 4 4
1048+ GPUComputePassEncoder .dispatchWorkgroups resetPassEncoder 1
10491049 GPUComputePassEncoder .end resetPassEncoder
10501050 -- 🙌 finish commandEncoder
10511051 toSubmit <- finish commandEncoder
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