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Instead of passing a fixed scalar to |
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Hi Matthias,
I was working on an algorithm which would collect all pixels within in a radius that varies with depth/range. Your radius () seems to accept a fixed radius to collect neighbors within a certain 3D point. But I am not sure how to implement a variable radius with cuda. Is the variable radius idea easier to integrate? Or can you show me how to modify your code to make it variable radius implementation in cuda?
Let me know if you need more info. Really waiting for your reply. :)
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