Mesh Augmentations/Transforms: Edge Flipping / Vertex Shifting #7667
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MatteoGioia
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I am sorry for the super late reply. In general, I have no objection to integrate better mesh support into PyG. Would it be sufficient to integrate these as transformations, similar to other ones such as |
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Hi, I am trying to implement Edge Flipping / Vertex Shifting on triangular meshes.
The idea is shown in this picture
In the case of meshes one would also have to consider the angle of each face to avoid incorrectly morphing the original mesh (i.e. only flip edges for flat adjacent faces).
I saw that an this PR #2293 mentions an architecture that has already implemented them (MeshCNN), but the code provided is incomplete/not merged.
Any pointers on where I could start to implement them?
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