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fix typo
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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buildconfig/stubs/pygame/transform.pyi

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@@ -469,7 +469,7 @@ def pixelate(
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``pixel_size`` is an integer describing how large you want the pixels in the final pixelated image to be.
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An optional destination surface can be passed which is faster than creating a new Surface. This destination
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surface must have the same dimensions (width, height) and smae depth as the source surface.
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surface must have the same dimensions (width, height) and same depth and format as the source Surface.
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:param pygame.Surface surface: the surface to pixelate.
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