@@ -1602,16 +1602,16 @@ def test_gaussian_blur(self):
16021602
16031603 def test_blur_zero_size_surface (self ):
16041604 surface = pygame .Surface ((0 , 0 ))
1605- self .assertEqual (pygame .transform .box_blur (surface ).get_size (), (0 , 0 ))
1606- self .assertEqual (pygame .transform .gaussian_blur (surface ).get_size (), (0 , 0 ))
1605+ self .assertEqual (pygame .transform .box_blur (surface , 3 ).get_size (), (0 , 0 ))
1606+ self .assertEqual (pygame .transform .gaussian_blur (surface , 3 ).get_size (), (0 , 0 ))
16071607
16081608 surface = pygame .Surface ((20 , 0 ))
1609- self .assertEqual (pygame .transform .box_blur (surface ).get_size (), (20 , 0 ))
1610- self .assertEqual (pygame .transform .gaussian_blur (surface ).get_size (), (20 , 0 ))
1609+ self .assertEqual (pygame .transform .box_blur (surface , 3 ).get_size (), (20 , 0 ))
1610+ self .assertEqual (pygame .transform .gaussian_blur (surface , 3 ).get_size (), (20 , 0 ))
16111611
16121612 surface = pygame .Surface ((0 , 20 ))
1613- self .assertEqual (pygame .transform .box_blur (surface ).get_size (), (0 , 20 ))
1614- self .assertEqual (pygame .transform .gaussian_blur (surface ).get_size (), (0 , 20 ))
1613+ self .assertEqual (pygame .transform .box_blur (surface , 3 ).get_size (), (0 , 20 ))
1614+ self .assertEqual (pygame .transform .gaussian_blur (surface , 3 ).get_size (), (0 , 20 ))
16151615
16161616 def test_flip (self ):
16171617 """honors the set_color key on the returned surface from flip."""
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