@@ -3074,39 +3074,41 @@ box_blur(SDL_Surface *src, SDL_Surface *dst, int radius, SDL_bool repeat)
30743074 Uint8 * srcpx = (Uint8 * )src -> pixels ;
30753075 Uint8 * dstpx = (Uint8 * )dst -> pixels ;
30763076 Uint8 nb = src -> format -> BytesPerPixel ;
3077- int w = dst -> w , h = dst -> h , pitch = dst -> pitch ;
3077+ int w = dst -> w , h = dst -> h ;
3078+ int dst_pitch = dst -> pitch ;
3079+ int src_pitch = src -> pitch ;
30783080 int i , x , y , color ;
3079- Uint32 * buf = malloc (pitch * sizeof (Uint32 ));
3080- Uint32 * sum_v = malloc (pitch * sizeof (Uint32 ));
3081+ Uint32 * buf = malloc (dst_pitch * sizeof (Uint32 ));
3082+ Uint32 * sum_v = malloc (dst_pitch * sizeof (Uint32 ));
30813083 Uint32 * sum_h = malloc (nb * sizeof (Uint32 ));
30823084
3083- memset (sum_v , 0 , pitch * sizeof (Uint32 ));
3085+ memset (sum_v , 0 , dst_pitch * sizeof (Uint32 ));
30843086 for (y = 0 ; y <= radius ; y ++ ) { // y-pre
3085- for (i = 0 ; i < pitch ; i ++ ) {
3086- sum_v [i ] += srcpx [pitch * y + i ];
3087+ for (i = 0 ; i < dst_pitch ; i ++ ) {
3088+ sum_v [i ] += srcpx [src_pitch * y + i ];
30873089 }
30883090 }
30893091 if (repeat ) {
3090- for (i = 0 ; i < pitch ; i ++ ) {
3092+ for (i = 0 ; i < dst_pitch ; i ++ ) {
30913093 sum_v [i ] += srcpx [i ] * radius ;
30923094 }
30933095 }
30943096 for (y = 0 ; y < h ; y ++ ) { // y
3095- for (i = 0 ; i < pitch ; i ++ ) {
3097+ for (i = 0 ; i < dst_pitch ; i ++ ) {
30963098 buf [i ] = sum_v [i ] / (radius * 2 + 1 );
30973099
30983100 // update vertical sum
30993101 if (y - radius >= 0 ) {
3100- sum_v [i ] -= srcpx [pitch * (y - radius ) + i ];
3102+ sum_v [i ] -= srcpx [src_pitch * (y - radius ) + i ];
31013103 }
31023104 else if (repeat ) {
31033105 sum_v [i ] -= srcpx [i ];
31043106 }
31053107 if (y + radius + 1 < h ) {
3106- sum_v [i ] += srcpx [pitch * (y + radius + 1 ) + i ];
3108+ sum_v [i ] += srcpx [src_pitch * (y + radius + 1 ) + i ];
31073109 }
31083110 else if (repeat ) {
3109- sum_v [i ] += srcpx [pitch * (h - 1 ) + i ];
3111+ sum_v [i ] += srcpx [src_pitch * (h - 1 ) + i ];
31103112 }
31113113 }
31123114
@@ -3123,7 +3125,7 @@ box_blur(SDL_Surface *src, SDL_Surface *dst, int radius, SDL_bool repeat)
31233125 }
31243126 for (x = 0 ; x < w ; x ++ ) { // x
31253127 for (color = 0 ; color < nb ; color ++ ) {
3126- dstpx [pitch * y + nb * x + color ] =
3128+ dstpx [dst_pitch * y + nb * x + color ] =
31273129 sum_h [color ] / (radius * 2 + 1 );
31283130
31293131 // update horizontal sum
@@ -3154,10 +3156,12 @@ gaussian_blur(SDL_Surface *src, SDL_Surface *dst, int radius, SDL_bool repeat)
31543156 Uint8 * srcpx = (Uint8 * )src -> pixels ;
31553157 Uint8 * dstpx = (Uint8 * )dst -> pixels ;
31563158 Uint8 nb = src -> format -> BytesPerPixel ;
3157- int w = dst -> w , h = dst -> h , pitch = dst -> pitch ;
3159+ int w = dst -> w , h = dst -> h ;
3160+ int dst_pitch = dst -> pitch ;
3161+ int src_pitch = src -> pitch ;
31583162 int i , j , x , y , color ;
3159- float * buf = malloc (pitch * sizeof (float ));
3160- float * buf2 = malloc (pitch * sizeof (float ));
3163+ float * buf = malloc (dst_pitch * sizeof (float ));
3164+ float * buf2 = malloc (dst_pitch * sizeof (float ));
31613165 float * lut = malloc ((radius + 1 ) * sizeof (float ));
31623166 float lut_sum = 0.0 ;
31633167
@@ -3174,24 +3178,25 @@ gaussian_blur(SDL_Surface *src, SDL_Surface *dst, int radius, SDL_bool repeat)
31743178 lut [i ] /= lut_sum ;
31753179 }
31763180
3177- for (i = 0 ; i < pitch ; i ++ ) {
3181+ for (i = 0 ; i < dst_pitch ; i ++ ) {
31783182 buf [i ] = 0.0 ;
31793183 buf2 [i ] = 0.0 ;
31803184 }
31813185
31823186 for (y = 0 ; y < h ; y ++ ) {
31833187 for (j = - radius ; j <= radius ; j ++ ) {
3184- for (i = 0 ; i < pitch ; i ++ ) {
3188+ for (i = 0 ; i < dst_pitch ; i ++ ) {
31853189 if (y + j >= 0 && y + j < h ) {
3186- buf [i ] += (float )srcpx [pitch * (y + j ) + i ] * lut [abs (j )];
3190+ buf [i ] +=
3191+ (float )srcpx [src_pitch * (y + j ) + i ] * lut [abs (j )];
31873192 }
31883193 else if (repeat ) {
31893194 if (y + j < 0 ) {
31903195 buf [i ] += (float )srcpx [i ] * lut [abs (j )];
31913196 }
31923197 else {
3193- buf [i ] +=
3194- ( float ) srcpx [ pitch * ( h - 1 ) + i ] * lut [abs (j )];
3198+ buf [i ] += ( float ) srcpx [ src_pitch * ( h - 1 ) + i ] *
3199+ lut [abs (j )];
31953200 }
31963201 }
31973202 }
@@ -3216,8 +3221,8 @@ gaussian_blur(SDL_Surface *src, SDL_Surface *dst, int radius, SDL_bool repeat)
32163221 }
32173222 }
32183223 }
3219- for (i = 0 ; i < pitch ; i ++ ) {
3220- dstpx [pitch * y + i ] = (Uint8 )buf2 [i ];
3224+ for (i = 0 ; i < dst_pitch ; i ++ ) {
3225+ dstpx [dst_pitch * y + i ] = (Uint8 )buf2 [i ];
32213226 buf [i ] = 0.0 ;
32223227 buf2 [i ] = 0.0 ;
32233228 }
0 commit comments