Releases: pygame-community/pygame-ce
2.1.3
💽🏴🍋⚫📀🖤💽🏴⚫📀🖤💽🏴🌞⚫📀🖤
⚫ pip install pygame-ce
📀👤💽🏴⚫📀🖤💽🏴🍋⚫📀🖤💽🏴🍋🔌
(pip uninstall pygame first to avoid contention)
Hello! This is the first release of pygame-ce-- pygame community edition, a pygame fork. See our reddit announcement for more of an explanation of the fork's goals and reason for existing.
The entirety of the code changes in this release were developed under the original pygame name. Most of these changes were actually developed by the contributors making this fork!
These changes represent the work on the pygame main branch between December of 2021 and October of 2022. (This release was supposed to happen back in October 2022 to add 3.11 support, but that didn't happen).
This changelog reflects the difference between pygame 2.1.2 and pygame-ce 2.1.3, with a few caveats. After these notes were written and the release was prepped, a couple memory leaks were discovered, and those patches have been added. Additionally, warning, font rendering doesn't work on macOS <= 11.0 in this release. We're aware of the problem and have a potential (if not ideal) fix drafted.
Release notes of 2.1.3, extremely long because of the long timescale covered:
Highlights
pygame on the Web
pygame now has source code support for WASM (web assembly)! @pmp-p is driving most of the work behind this, you can check their github profile to see a few pygame apps in action on the browser!
This is still a work-in-progress - more changes and fixes need doing before this will be a smooth experience. Existing pygame applications need a few minor changes to work on browsers.
See https://github.com/pygame-web/pygbag for more information.
Thanks to pmp-p for making this possible on the pygame end (pygame/pygame#3080, pygame/pygame#3104, pygame/pygame#3105, pygame/pygame#3106, pygame/pygame#3108, pygame/pygame#3191, pygame/pygame#3185, pygame/pygame#3115, pygame/pygame#3225, pygame/pygame#3246, pygame/pygame#3247, pygame/pygame#3349, pygame/pygame#3304), and thanks to the CPython team for making CPython 3.11 compile nicely on WASM.
Faster blitting
@MyreMylar has been hard at work to make some special flags for Surface.blit faster using SIMD instructions, and the results can be more than 10x faster on supported hardware! (pygame/pygame#2988, pygame/pygame#3136, pygame/pygame#3170, pygame/pygame#3181) @Starbuck5 followed in his footsteps improving blit blend mode efficiency slightly in pygame/pygame#3294 and getting a 15-20% boost for simple alpha blits in pygame/pygame#3378. There are more blitter improvements in the pipeline and we expect more boosts to alpha blending in 2.1.4.
Enhancements
A lot of nice additions and enhancements. There is some new API in this release, which currently have the experimental status. This release also has some performance enhancements (some of those are from updated dependencies, the performance changes on the pygame end are listed throughout the notes and not in this section)
New contributor @ThanhChinhBK made it possible to save surfaces with palettes as indexed 8P PNG in pygame/pygame#3028
New contributor @mariospapaz added font.get_sdl_ttf_version to check the underlying SDL_ttf library version in pygame/pygame#3095
New contributor @Emc2356 added pygame.image.(to|from)bytes (the same as (to|from)string but appropriately named) in pygame/pygame#3321
New contributor @rlatowicz added support for the BGRA format for image functions in pygame/pygame#3338 and pygame/pygame#3342. This should be helpul for pygame interoperability with pycairo!
New contributor @JamesC01 added math.clamp(val, min, max) in pygame/pygame#3326 and pygame/pygame#3361
Vectors have been receiving some nice polish thanks to the efforts of @andrewhong04, who added move_towards() in pygame/pygame#2929 and clamp_magnitude in pygame/pygame#2990 and pygame/pygame#3133
@Starbuck5 added transform.scale_by and transform.smoothscale_by functions in pygame/pygame#2723
@dr0id added the parameter consider_alpha to transform.average_color to to remove black artifacts if alpha is present in pygame/pygame#2968. They also added a new rect method Rect.collidelistall in pygame/pygame#3026 and pygame/pygame#2989
@MightyJosip added a strikethrough option to Font in pygame/pygame#2991
- Added
precise_xandprecise_yfields toMOUSEWHEELevents and also added some more pygame events in pygame/pygame#2953. - Made
RectandColorsupportcollections.abc.Containerin pygame/pygame#3066 - Added
use_compattopygame.key.name, fixedkey_codecompat issues in pygame/pygame#3312
New contributor @itzpr3d4t0r cleaned up / optimized functions in the draw, math, and transform, and rect modules, resulting in some speedups for certain tasks. Check the PRs if you're interested. pygame/pygame#3300, pygame/pygame#3314, pygame/pygame#3335, pygame/pygame#3319, pygame/pygame#3401
@avaxar changed _sdl2.video.Image.flipX and .flipY to use snakecase in pygame/pygame#2978
Bug Fixes
This release comes with many bug fixes on the pygame side, but there should also be improvements due to bundling newer shinier versions of our dependencies.
New contributor @SnoopJ added checks to fail early if there are SDL version incompatibilities in pygame/pygame#2661
New contributor @Matiiss fixed windows version parsing in camera that errored on windows versions like 8.1 in pygame/pygame#3158
New contributor @ryanking13 fixed wasm build when no PREFIX variable is defined in pygame/pygame#3280
New contributor @PurityLake
- Fixed window not staying centered on second call of
display.set_modein pygame/pygame#3172 - Fixed segault in subclass of
Soundin pygame/pygame#3492
- Fixed pygame Vector subclassing in pygame/pygame#3088. Now inherited methods return objects of the correct subtype.
- Added Windows user fonts handling for
pygame.font.match_font()in pygame/pygame#3184
- Fixed a serious performance regression of
draw.polygonin pygame/pygame#3141 - Fixed
pkgdataimport so that pygame continues to work with PyInstaller in pygame/pygame#3082 - Not all surfaces started of with an opaque black background on MacOS, this was fixed in pygame/pygame#2973
- Fixed DLL loading problems on Windows Store Python installations in pygame/pygame#3196
- Made textinput show a candidate list in pygame/pygame#3244
- Fixed
Surface.set_paletteto be usable without an initialized display in pygame/pygame#3259
- Fixed UCS_4 UCS4 typo, incorrect color methods export and display.c error handling bugs in pygame/pygame#2987
- Fixed a segfault in resource loading functions such as
pygame.image.loadin pygame/pygame#3089 - Added a mutex to guard multithreaded functions in
pygame.eventand fixed allocation issues due to GIL in pygame/pygame#3177 font.get_fontswas returning a listNonein some cases, this has now been fixed in pygame/pygame#3159. Now sysfont code also warns when there are underlying internal issues.- Made sure all functions in
pygame.cameraare defined at all times regardless init state and fixed a few more bugs around here in pygame/pygame#2961 - Music load fails could trigger wrong errors, this was fixed to only raise
pygame.errorin pygame/pygame#3148 - Internal function
pgBuffer_Releasenow retains previously set errors in pygame/pygame#3127 - Internal function
v4l2_read_framecould raise python exceptions when it should not, fixed in pygame/pygame#3052 - Fixed misnamed
APPMOUSEFOCUSconstand naming and updated the values in pygame/pygame#3043 - Fixed
Controller.rumblereturning wrong bool on error in pygame/pygame#3248 - Vendor in SDL PNG save function, fix new 2.1.3 regression in pygame/pygame#3376
- Fixed an edge case bug in
Vector.move_towards, add more tests in pygame/pygame#3400 - Fixed segfault (due to incref issue) in
PixelArraycontext manager API in pygame/pygame#3414 - Delete rect subscripts should error not segfault in pygame/pygame#3440
- Made sure
display.set_modealways returns a cleared window in pygame/pygame#3317 - Fixed pypy rect freelist issue, unskipped tests in pygame/pygame#3452
- Fixed blitters compile error when missing SIMD in pygame/pygame#3498
@MightyJosip fixed a Vector memory leak in pygame/pygame#3236
@MyreMylar removed SIGALARM suppression in pygame/pygame#3142
Devops, Maintenance, and Cleanups
The pygame codebase has seen a lot of devops related changes, with many contributors helping with cleanups and maintenance. These changes would have also fixed a few rare bugs and such.
New contributor @SergioArnaud fixed dependencies not being found on PowerPC in pygame/pygame#2975.
New contributors @Yvant2000 and corrected a code comment in rect.c in pygame/pygame#3182
New contributor @GregoryMorse noticed VideoInfo string was missing closing parenthesis and fixed this in pygame/pygame#3053
New contributor @blankRiot96 removed an old use Python 2's __nonzero__ in pygame/pygame#3194
New contributor @blankRiot96 deprecated Color.set_length in pygame/pygame#3352
New contributor @itzpr3d4t0r ensured the CI continued to work by fixing a checksum in pygame/pygame#3329
New contributor @vazno removed unused imports, fixed a confusing message, and improved some code in pygame/pygame#3382, pygame/pygame#3388, pygame/pygame#3397, and pygame/pygame#3392
New contributor @Matiiss replaced some truth testing with is not None checks in sprite module in pygame/pygame#3271
New contributor @kevin-pease removed deprecated blend argument from test and docs in pygame/pygame#3281
New contributor @lebedevhhh changed f strings (sysfont.py) in pygame/pygame#3391
@robertpfeiffer made buildconfig handle -auto flag in pygame/pygame#3157
@zoldal...