|
| 1 | +try: |
| 2 | + __import__("os").chdir(__import__("tempfile").gettempdir()) |
| 3 | +except: |
| 4 | + __import__("os").chdir("/tmp") |
| 5 | + |
| 6 | +def fs_decode(fsname, o248): |
| 7 | + import os |
| 8 | + path = fsname.rsplit('/') |
| 9 | + for i in range(len(path)): |
| 10 | + try: |
| 11 | + os.mkdir('/'.join( path[0:i] )) |
| 12 | + except: |
| 13 | + pass |
| 14 | + with open(fsname, "wb") as fs: |
| 15 | + for input in o248.split("\n"): |
| 16 | + if not input: |
| 17 | + continue |
| 18 | + fs.write(bytes([ord(c) - 248 for c in input])) |
| 19 | + |
| 20 | + |
| 21 | +fs_decode('./blob.png',''' |
| 22 | +ƁňņĿąĂĒĂøøøąŁŀļŊøøøƗøøøƗĀûøøøLjƽdzNJøøøđŬĽŐŬĻŧťťŝŦŬøĻŪŝřŬŝŜĘůšŬŠĘĿŁŅňŏŹĆďøøøāŨŀőūø |
| 23 | +øĦěøøĦěùŰƝķŮøøøŀňńŌĽĿŨńƆŕĹƾžƓƱŲŏýüüùùùǷƦǁûûûúúúúúúĘĎČıĠĠǥƚƳǐƋƢƗŠłŇĴĸţłļűœśƳŸƋƋš |
| 24 | +ůƠŮžDzDzDzƦƥƥǍǍǍŀœţģøøøĂŬŊņŋøǷǷǷƝǷǷǖśĚLJŽŰŧøøĆƵŁļĹŌŰǒǜŔƃŪǢİĊƕĀƄĹćǣđǰǷķǕǦƎŜǃƮĜńŨDžŦǍĢ |
| 25 | +ƯžżİǠưƗƟœǥDZǟƗǷƯǭŰĴǶįŹǕũŕƧǛƸĿŔǏǣǵǶħěĕDZƨőǴƖŶŭýŘøťǫǓǩǗļİŌĎǚĻƑƅĻųƅƫĔŁƢŏČǫƁĮƨƾěŘǩǬĥǴ |
| 26 | +ĿĴǦƠdžǍĝƾĒƛǟǃĊļưƦĈţĪŸǣƱĚċǎųǟĺǨĶĨƽƔƿƅƿĊƳāņġĝƝƺƽŐƨŴǠħĖĥûŽDzůŰƔūřùƒſƕǝąŎŲǩǃĮüƖƽƯƏýĸƑ |
| 27 | +ăŮĉĜƯŎƃþŞƈǟǵūŬƠĤŃƸĮųǗŦƂƏƊǫǢǎŒƹƒƤøǰĈơźĹƄŨǏijƄėƻīƖġűƋǍťōĮĻśûƋƯdžƊĤŰƕǩƽƗʼnĕƬĤĤŻǮǂƋƲķú |
| 28 | +ǠijƳIJǴĸťŻǢŚƃŰƔǫĎǔƁƫǥŧŨġƬŏĎDŽėøŢǎǖČDŽŇżƯǐŀNJĄƎƫƨƷǥǔżĿāƆėŽśøǐĬģĝDzǚĥŮĞŴĤƀőƹōŭǠƇĥƨăĈnjǃć |
| 29 | +ŁćǭŃúüýŪǏƲžǵùĖƑŘûƘüŭƑǓğǰĐľĻNjưĝğžƇDžćśğƲĸǍþđķƢǖƍźűǕŚěƴķžǠĢƸøƾƜŦėāLjƉøģǦǦĬǷƃǨŞŸŚćňź |
| 30 | +ƱżǓǙƍüĀŷƼǵĆŘǘŷčŖijDŽǰǜƃƪƎőŒĒƞĈƛįùŋDZħżƏùŦĝǀŊŨƙŵƉĉĔúǠĈĂƯņčŧÿǪǓǩģĎƻŏøŝǴňƫĐĶśǢĐĸúěǴƔą |
| 31 | +ǙŻǰŏƢĥŤňDžēıłōƙƼƿƒƦźǡƃŤøƧŭƖİśČƘƌƜǧŹŗŇǙƠľĝŃğįĔƤŔǤĖƏǤžĎĬùŬǚƐŜʼnƻǨěŹĕƦƟĨšƖúĭǜũƲšĉùĥĂ |
| 32 | +ǦƺƛēĘŸĶţŐĽľīƔǀǪùƋŚƁĠŝľƍǝěǗǚĻŒƕźǬøĴijŋǣīǃĈŘljŜLJŻũƃƼƜǢDZŧƁǧĎĭƄƗƘĽƞƜǏƋĂƝĩǫŰƪėĪİĢīǖżƎƭ |
| 33 | +ÿƙƃļŸūőĨŖŇŹůŕƂĜċƊƲLjƇƱžėƳøƁŴƚŻĜƬŦƦƒƬƟǧǦşƁćDZēƎŠāŖǀǓǐįűưǀĩĩńƿƂŁÿĿǦĴƖěĶŦƙƦǬřĆğƐĺŰƤŪ |
| 34 | +ǗøüƿōţŸŐƜþǴĠĄĩǛǵĔŴƖƱƺǎƉĶƃǟǧǣǭǤƨƲƐăŻďƔţĝǏþđķńƗźǧƒƕŚǁŞŀĽǤħƤƏƾƄLjĎŖƀƽĝǏơúĥĺĆƠùƻDžǭĜǩ |
| 35 | +ĥŹĤŎėDzƏĎǒřƫǦřļāĠƔƀĵĸňŻĶƹĻǦǛźħıĚŴƤŶǵǶĶƗħĊƘšŐƘĪŌŻƶŶƗŲǙdžīĸƑƢƮǩĬǭƢƔĠĬƁǧƝƹüŷĻƳƂƺǕǭċƝ |
| 36 | +ǴĬƐŭǞƈĶŷČijƹĻĎǭǂźĶûĶǨƅǨdzţƓŌŗĊřƆŞǨżŘšŝĉŪNJƯĐûƧŗÿƷƀŇťǩƉǴŬƫƦŭźƔǠýģŖŎƱąĊǘǏǰŊNJĠčÿǮǯĺdzƻ |
| 37 | +ƅƭŤƁćƥƸœdzƄŚƦǰƱǛǗĢƐnjǣǎǰǨŋƋǚĸĹƴŖšǂǠǜħŰĩƜǘƒƗśęĵǔLJĭƷǠƐźĄėŕƘřŶŢùǞǁŐţǯęǭđǰƺƎǝűǔąDŽĂįŧƀ |
| 38 | +ƇŲĎƖƤČŵǐįǒēǦǓĈĵǎǨŝŲĸŬŋĮƛėǔûŒġƒơơĎNJğİǀŀŴűŃǚƍŇŕʼnljŦƕƺčǞǭƓǚŃƻŷơũǭĭĶƯħĪĜƫľøIJǏĜÿŠŒljŀƫ |
| 39 | +ēǍĦƽČįĶdžƸğƣnjƦǏǎƸǰǯǂǙƱċŽǰįĆĪƬǩƵģǂljƱĉǘǃĻǙĚǒʼnŠŰǴŏǨƽǞƂƩĖţĆljǪŪǩŝdzŝǮǗLJǩùĸIJŃƸźƶǍƣƎŘƑŗĝ |
| 40 | +ĈƤƅǤėǩùĸĤŁŽĆǥĆǀƯāżǠǍŗǩʼnĿƼǭǶǮǣüĪǟįŭdzǓǢǏǀŗdzÿLjǟśǰǶĠǗŧǵŻƆđǔƳĦƗŌĦİćƶĒĎƎŵŠƱƧāŘĆLjƕťơƀDŽ |
| 41 | +ąĈƲƕƻƾǘƷĞLjǏƔŸœĉŚıƙƔƳĘǒżśĀĝǶǡůǰǨǠǓƬǩġǤƟźƃēśĥĖǬűēųŨǮƈƻŷLJǷƠƶĬƦǝĘŌśţĀƷŪĶƁōƎüŒǟûčǯǝŗ |
| 42 | +ĮǑŪŹŌīĸNJƇǑĺÿŧĩĻƯƩŨƖųČĉňǎDžƳƾijĝīŲġűǓljýǣǃŧēĀƇƮÿŋƛƛǦǐnjǃǍƤƇħǨīIJŤūĂǖęƙīƭœĩĭƩƍƥǥǓƘėdžŠĈ |
| 43 | +ĵĎƆħǯĝƦńžƌŜƭøƽĉŽƶøŇǡćƍĔŹƥijdžǠŵĞŃĚƎşŘʼnūƻĊāŬǏƁŇǠŦŤŀǶƞƄœņDZŅŪċŗǰăĊŠƥDzƹŧĴƝùƵĀŨŽĈǁƓLJœƽ |
| 44 | +ǪDŽƌſřŐĞůƒƏşüƏĺŸƱĿƱĈŸĺĸĹļĻĬŝƳǀĮƂǖƽDZſƫĞƽƈƽǰƭüǩĠūŮʼnơŐƆĐŃƙƞųƿǤƟĬğŏĩľħĥŪIJŧʼnnjǙǞřśŋƞǚǖ |
| 45 | +ĭǥǪƫƤŧNjƿǂƆńŵŰżƨņĤƃſśʼnŦǓơśİǁűǃĮƬƓćÿŌǤěœƔĚƣďşƎůþŠĚƴīǟģĉǘŘǑŮőŚŏdzĔĿƼƞǁĈĀǖƁǒŵǨƉǛǴǡŚź |
| 46 | +ǫƂƟdžĸǤŝƒǯƂƿǝŰƢLjǜÿƼădžŻįŊĉţƈűǢĽƻDZĭĈěǝǒŲƇƿūňƀżŰİǖżďŕǯĜŰǩƨĎńLJljżŻĀƣěĢDzdžǓĬūǀƱĈŒǣǬďŅþŅ |
| 47 | +ƿnjƟĕǥăǣơǀņǟǗǒǦŭǤŸǖƏûƉŔēǏƢųŝƔƝƻƑdžŋþćƄĢƆǭĤħćǛŔơǢǘƵĭŘŭĘķţƓýƔŌƢƐƓǵǪŴƒŻǤƂĉĬúŀĿŻřħĺIJİ |
| 48 | +ƽƛŋǴŏNjƤƄſǍĬǬĪĪǞăŹǫĬÿūŷLjǏũŰǒƦÿĭĈĻƔƹƠùŜƄōĞŮƊœƿŰđƇLJƧĪƭŘŋďdzǟƿƀŚŘƎǏǟăþĉſǠNjƚżŎĄIJưƤŋŻƉ |
| 49 | +ƻưƥźǏǰƠƔƃƸƮƩƠǠƠƿǩģĵŕŘŅŸǪĿǏÿijŞęƧǎƊijŝǡƪĦĆĢƍIJŮijƤłƝĩǥNJøŠĴŝŔƍǦǐǷǛƺĈƺǃƽňĥĥǰŲǦƁǖĬƏƁŖŷǚ |
| 50 | +ǒƔƳǀŭŀƞǰŞĤdzŠűǒŕƳŅƦũĚęƔńŌĮŘąƨǷŐƸŃįøǧúņŒŚĕŕƫýĞāƲǐƫƭĐČƑijŸąŜƦƛĐǔĶčƾǡŋĈēŸƳŔǪǶǛŚŴĚƁǯĪ |
| 51 | +ùĸƲƼǨąǫƈœŗƝƮƾŘNjDŽżţĐśƬNJƈƞłƢǠŪƏśĮļŔƎǫƺıļŶijłĈƜǁůǁŁƩŅǖĀĩDŽĂřƕūœŀģƣŃƙüşşĒŅĨđĿƋłĔśčǗĝǝ |
| 52 | +ƞĵũƋdzƵĹšƌǏĘĖÿǟŢźƻŁĊĥŀƩƈĘƳƕĹƢĭƫĚŷüħŻăƯœŸdzƲƙĐŤŨƃƎƵĝƛſĤĻLJİüƼŁřĒŶŽNjǭġŖĀśǍƳʼnLjİNjžĢƖƸŷ |
| 53 | +įšǚƪŒƒŏŰƱŜĭĝIJďDŽǴĔŻǎǐŝĻƤĘĬĶŇŹđǧǕƉƞǢǤğŴǔļǟĭĶŜùƍŋŁƭĹƾłƄƅğijĘđċǡŚſƒƶĩƙǨŵǮĈǶƚŷƞšǮťŖǣƓ |
| 54 | +ŀǍāėƠŅśøņƼƁĤƃĀřİĴƛIJœƙƠNJČƆĩŪłǚƣƏąŊǥǍƳŹƁŋŒżǎýŎƲDŽǙƞıƕğǥǡųƪĘƄǕŖĬƣĦƱǂƻƅƸǤŢŧĔǧǡŃƻǯǴǘũ |
| 55 | +ŇƻſƘŝljģŒǍĉĸŵĶǫŦǙŔřǵƔƊĺĜƼNJņŇƚşżŅŨƂƖĊŒŷǭƳŒƴžƇċƳǙDžƆŠĩĊơŐǴIJźĦúńƇƕDžƣďĄùƘƠǚûþŞƼƦęňėƁń |
| 56 | +ĠćăũdzśƿśƌƥƐǘĕĊŧĜŎǔƶƫƏąǣǴŠljǨƜŃĻljǥDzŦƤĔƻǨƀŇưǶřǢƗƹýƂƇũİƮķİťDZLjňŨƺƟĆIJŀǨƥǍŴƲĉNJĘƍŐĵŸƦǚƻ |
| 57 | +ĉėļķƺůĘƺưŌĤƭƗƧǔĥċǁıŪĿǥŲøģúƄǰŊƇƝƽNjnjĚİœŚċƞƪŶƒƃIJĝĵāĢljƼǏıńŅǨŸijƽÿĊǡűœŀƭķėħǢĖŭĜƀǟŞǛƟǰ |
| 58 | +NJūIJǩƙďƙDžijĈNjǴIJŅNjņźĴűƁŢDžǥǬǨĩǑŶƄƀŧƹŅDZƣƳǎǰƄĐƲĊüùǪLJǜƏǘĉǁǵŀƏĉǰDzĵʼnĴţƸŒǕǏǩċDZčNJģǕřăĞƷħžů |
| 59 | +ćŇƿþŞœƻDzĻŴljĭƼƞljƨāĘǵǨĺǵƹǬƂņƺƣƛũũĵĽąƗťǙŃǚĻŮƫĀǁŌŚĨŷėŕŞőǫŬǠŋƫĞŕƭķǀƶƲžħĿĎŴǞǛǟƬƝǓǖǐǨŗ |
| 60 | +ƖdzƯƪŒēđĶįŠņőŴǣƺƪǡĖīĶŏƹƏƄćƽşdžƽƏĿǟŝĈǰŨŞǞŽřƗŸƯǰƂǡǀƤŕŅĝĂžƲƗǡČŴŞǖƇŢŗƕĽDZŤǩŻŴĵŜĨŃĬƯŴźď |
| 61 | +ƁįĭƲƨƾƇŗǰƧƄƹdzƧǶƕDŽǰǠđŘƪĥĤþŬŽǙƏǰŴņƇƽūźǰĖįNjƝƭƞǚǗýĮƓǧƚżķğƒıņğýƿşƌŋŦŰŎǰšƁħƀǝǒĤĵżƟŷǒǨ |
| 62 | +ǎăǩōŧĘǗƺĬųŨĄĐāŗĄįƲōĘƽǨŏǔăŃŜƑĖƆĵĆƧƂŧŻĮǩżČĩĠŪǝǠƙţǟƺƀćąĤƋņʼnnjƭǬǤǫÿǨĆǘģĜƀŊĻſĭǀšŔėƗŨƆ |
| 63 | +ǔŸƏƿĨļőĘƨƔƂħùĬƼǮǁǘƉnjƘŴŢǍƿźħƂǂĦƖǧǛijŘǍưǡƈƯƖęČŧƼƍǖēĂƈǫħǎŏdžŤƗƿǤƧŁĤƚŲǤƗǭǃśĄĞōǟċčƚųNjĂ |
| 64 | +ƹƝǮŒǚģĘƥŷĢƦŔǐŶĂǴŀŢĬŧǚƃǷƗüƋĄďŦĝĖưĉƲšûǙƪųđĦųļĻǵƟŬŝŌǩĬőęDŽĺǴǣûơĜǙźůĈƳLjĴƩljšƢęǒƵŤƌƷĮƻ |
| 65 | +ǂƍČĎăŧƙúƊƯĞŔĮǤŚŐƜđķŜƧljǯǰǎIJǕŗDZƗǞƦŮǏĹĈžŖƻǀČƊƢǁŵǷşƵŏŨňŠǃƿƮüƲķƃśŪŮŠƝƖĚǃƺűĩƺƒċŅīğğŦų |
| 66 | +ǮƌƊǨƝƀüŴƄŗĈŴňƾƿŜņŦƁǙƩļǙƯżŇǝĉŹŒŢúĶāşƼĘƸŦDŽƇǠŶƯƳĞůįƸıňļĉƲŁDzńŒŞùƝŐŬƯīƢŻğŨąǰøČþƠĜÿLJIJ |
| 67 | +ĢſźĎŻžƐĠƗǖǦÿljďŊǮǪǣƼǣŸŸƧŬŵġǙśýǪţƍĵŞǤŭřúƽǚƻÿǂƀƢŠǡĠūNjƿûƱŗǨýøŞŎŅdžǃņŒŶŀāŰŞĚǜùĒĮDZăƚøŬ |
| 68 | +DŽDzĤŷƲƖijČœĂǁǡǩĖƶǴŕčŗƭƝƉƊǟņŴĜŊǪĉƏǡģƮǜǰīʼnǫǡƻğƿŮƻǰƢŎǶǨǨŮǙƛǕƮĝƧƝƎĄŷŰŪŋƛƅǪǯļƪøĄƿĿDZĻljĩ |
| 69 | +ùĶǂėłƥƾƻśƂĿŋljğĠĻǭǠĕŀǗĴƻdzœƜŧĴĶĞĵťƓǓžűǗŤǰƖīǛŻƻƈƿǙŬƒIJƇļÿƏĢƘăůŦņĸǴƬďŽǬŊŠĶǟŵNjŋƺǟţŝʼnŽ |
| 70 | +ŕƚƚƄǣŷŀþDžƬʼnƜĺǛĢĞĤŃąģļǵƸƜijœŧƲƟƞŹǘƚėĈŬŨŠDzŮǴŞĴĻĠƴƒǤơėƥƷœūDZnjƦčŽīǛūŲǝƤǰdžǕƥřDzĶŷſųĝƃłDŽ |
| 71 | +ǡćǮǨǞǮǷǖǀƺĨţǯǫǵƗŤťƩĒťǓDŽįŖǁĶǒšǝǮŤŭǚǃǮǏŪűťǧŅLJljǁǏſķƮǢĮƫƺĎǗŒǷǗŶƤƙƛƳƴŵĎƺǣDzĴŦĪŠŢdzƽŧťǎ |
| 72 | +ƪŋŁƳƥŶǗǭǧĵŹǍǯưǎǮČťǎķŐĐřŷƨǃƭƥĔŸƶśøøøøŁĽņļƦĺŘź''') |
| 73 | + |
| 74 | +# ./main.py |
| 75 | +""" |
| 76 | +Python & Pygame implementation of pressure-based soft body paper |
| 77 | +https://www.researchgate.net/publication/228574502_How_to_implement_a_pressure_soft_body_model |
| 78 | +""" |
| 79 | +import asyncio |
| 80 | +from dataclasses import dataclass |
| 81 | +from math import pi, sin, cos |
| 82 | + |
| 83 | +import pygame |
| 84 | +from pygame import Vector2 |
| 85 | +import pygame._sdl2.video as sdl2 |
| 86 | + |
| 87 | + |
| 88 | +async def main(): |
| 89 | + |
| 90 | + WINDOW_WIDTH = 750 |
| 91 | + WINDOW_HEIGHT = 750 |
| 92 | + MAX_FPS = 165 |
| 93 | + GRAVITY = 9.81 |
| 94 | + DT = 1.0 / 60.0 |
| 95 | + KS = 130.0 |
| 96 | + KD = 20.0 |
| 97 | + RESTITUTION = 0.1 |
| 98 | + PRESSURE = 300.0 |
| 99 | + |
| 100 | + pygame.init() |
| 101 | + window = pygame._sdl2.video.Window(title="Pygame Pressure-based Softbody", size=(WINDOW_WIDTH, WINDOW_HEIGHT)) |
| 102 | + renderer = pygame._sdl2.video.Renderer(window) |
| 103 | + clock = pygame.Clock() |
| 104 | + is_running = True |
| 105 | + |
| 106 | + |
| 107 | + @dataclass |
| 108 | + class MassPoint: |
| 109 | + position: Vector2 |
| 110 | + velocity: Vector2 |
| 111 | + force: Vector2 |
| 112 | + mass: float |
| 113 | + mouse: bool = False |
| 114 | + |
| 115 | + @dataclass |
| 116 | + class Spring: |
| 117 | + a: MassPoint |
| 118 | + b: MassPoint |
| 119 | + length: float |
| 120 | + normal: Vector2 |
| 121 | + mouse: bool = False |
| 122 | + |
| 123 | + |
| 124 | + masspoints: list[MassPoint] = [] |
| 125 | + uvs = [] |
| 126 | + springs: list[Spring] = [] |
| 127 | + |
| 128 | + n = 18 |
| 129 | + r = 6.0 |
| 130 | + for i in range(n): |
| 131 | + masspoints.append(MassPoint( |
| 132 | + Vector2( |
| 133 | + 37.5 + r * sin(i * (2.0 * pi) / n), |
| 134 | + 37.5 + r * cos(i * (2.0 * pi) / n) |
| 135 | + ), |
| 136 | + Vector2(), |
| 137 | + Vector2(), |
| 138 | + 1.0 |
| 139 | + )) |
| 140 | + uvs.append( |
| 141 | + Vector2( |
| 142 | + (sin(i * (2.0 * pi) / n) + 1) / 2, |
| 143 | + (cos(i * (2.0 * pi) / n) + 1) / 2 |
| 144 | + ) |
| 145 | + ) |
| 146 | + |
| 147 | + for i in range(n): |
| 148 | + a = masspoints[i - 1] |
| 149 | + b = masspoints[i] |
| 150 | + springs.append(Spring( |
| 151 | + a, |
| 152 | + b, |
| 153 | + (b.position - a.position).length(), |
| 154 | + Vector2() |
| 155 | + )) |
| 156 | + |
| 157 | + ground = 65.0 |
| 158 | + |
| 159 | + def step(dt: float) -> None: |
| 160 | + # Apply external forces |
| 161 | + for p in masspoints: |
| 162 | + if p.mouse: continue |
| 163 | + |
| 164 | + p.force += Vector2(0, p.mass * GRAVITY) |
| 165 | + |
| 166 | + # Apply spring forces |
| 167 | + for s in springs: |
| 168 | + delta = s.a.position - s.b.position |
| 169 | + dist = delta.length() |
| 170 | + if dist == 0.0: continue |
| 171 | + |
| 172 | + rv = s.a.velocity - s.b.velocity |
| 173 | + f = (dist - s.length) * KS + (rv.x * (s.a.position.x - s.b.position.x) + rv.y * (s.a.position.y - s.b.position.y)) * KD / dist |
| 174 | + |
| 175 | + force = (delta / dist) * f |
| 176 | + |
| 177 | + s.a.force -= force |
| 178 | + s.b.force += force |
| 179 | + |
| 180 | + # Delta perp? |
| 181 | + s.normal = Vector2( |
| 182 | + (s.a.position.y - s.b.position.y) / dist, |
| 183 | + -(s.a.position.x - s.b.position.x) / dist |
| 184 | + ) |
| 185 | + |
| 186 | + # Calculate valume |
| 187 | + volume = 0.0 |
| 188 | + for s in springs: |
| 189 | + if s.mouse: continue |
| 190 | + |
| 191 | + delta = s.a.position - s.b.position |
| 192 | + dist = delta.length() |
| 193 | + |
| 194 | + volume += 0.5 * abs(s.a.position.x - s.b.position.x) * abs(s.normal.x) * dist |
| 195 | + |
| 196 | + #print(volume) |
| 197 | + |
| 198 | + # Apply pressure forces |
| 199 | + for s in springs: |
| 200 | + if s.mouse: continue |
| 201 | + |
| 202 | + delta = s.a.position - s.b.position |
| 203 | + dist = delta.length() |
| 204 | + |
| 205 | + pressure = dist * PRESSURE * (1.0 / volume) |
| 206 | + |
| 207 | + s.a.force += pressure * s.normal |
| 208 | + s.b.force += pressure * s.normal |
| 209 | + |
| 210 | + # Semi-implicit euler integration |
| 211 | + for p in masspoints: |
| 212 | + if p.mouse: continue |
| 213 | + |
| 214 | + p.velocity += p.force / p.mass * dt |
| 215 | + |
| 216 | + # Solve collisions before integrating velocities |
| 217 | + dy = p.position.y + p.velocity.y * dt |
| 218 | + dx = p.position.x + p.velocity.x * dt |
| 219 | + if dy > ground or dy < 0: |
| 220 | + p.velocity.y *= -RESTITUTION |
| 221 | + if dx > 75 or dx < 0: |
| 222 | + p.velocity.x *= -RESTITUTION |
| 223 | + |
| 224 | + p.position += p.velocity * dt |
| 225 | + |
| 226 | + # Reset force accumulator |
| 227 | + p.force = Vector2() |
| 228 | + |
| 229 | + mouse_p = MassPoint(Vector2(), Vector2(), Vector2(), 1.0, mouse=True) |
| 230 | + mouse_spring = Spring(None, mouse_p, 0.0, Vector2(), mouse=True) |
| 231 | + |
| 232 | + image = pygame.image.load("blob.png") |
| 233 | + tex = sdl2.Texture.from_surface(renderer, image) |
| 234 | + |
| 235 | + |
| 236 | + paused = True |
| 237 | + |
| 238 | + while is_running: |
| 239 | + dt = clock.tick(MAX_FPS) / 1000 |
| 240 | + |
| 241 | + mouse = pygame.Vector2(*pygame.mouse.get_pos()) |
| 242 | + |
| 243 | + for event in pygame.event.get(): |
| 244 | + if event.type == pygame.QUIT: |
| 245 | + is_running = False |
| 246 | + |
| 247 | + elif event.type == pygame.MOUSEBUTTONDOWN: |
| 248 | + springs.append(mouse_spring) |
| 249 | + paused = False |
| 250 | + |
| 251 | + min_d = float("inf") |
| 252 | + for p in masspoints: |
| 253 | + if p.mouse: continue |
| 254 | + |
| 255 | + d = (p.position - mouse / 10).length() |
| 256 | + if d < min_d: |
| 257 | + min_d = d |
| 258 | + mouse_spring.a = p |
| 259 | + |
| 260 | + |
| 261 | + elif event.type == pygame.MOUSEBUTTONUP: |
| 262 | + springs.remove(mouse_spring) |
| 263 | + |
| 264 | + mouse_p.position = mouse / 10 |
| 265 | + |
| 266 | + if not paused: step(DT) |
| 267 | + |
| 268 | + #window.fill((255, 255, 255)) |
| 269 | + renderer.draw_color = pygame.Color(255, 255, 255) |
| 270 | + renderer.clear() |
| 271 | + |
| 272 | + #for p in masspoints: |
| 273 | + # pygame.draw.circle(window, (255, 0, 0), p.position * 10, 5, 0) |
| 274 | + |
| 275 | + #pygame.draw.polygon(window, (0, 255, 0), [p.position * 10 for p in masspoints if not p.mouse], 0) |
| 276 | + |
| 277 | + #for s in springs: |
| 278 | + # pygame.draw.line(window, (15, 125, 70), s.a.position * 10, s.b.position * 10, 3) |
| 279 | + |
| 280 | + #pygame.draw.line(window, (170, 170, 170), (0, ground*10), (750, ground*10), 1) |
| 281 | + |
| 282 | + c = Vector2() |
| 283 | + for p in masspoints: |
| 284 | + if p.mouse: continue |
| 285 | + c += p.position |
| 286 | + c /= n |
| 287 | + |
| 288 | + m = [p for p in masspoints if not p.mouse] |
| 289 | + for i in range(n): |
| 290 | + a = m[i] |
| 291 | + b = m[(i + 1) % n] |
| 292 | + |
| 293 | + tex.draw_triangle( |
| 294 | + a.position * 10, |
| 295 | + b.position * 10, |
| 296 | + c * 10, |
| 297 | + uvs[i], |
| 298 | + uvs[(i + 1) % n], |
| 299 | + (0.5, 0.5) |
| 300 | + ) |
| 301 | + |
| 302 | + #pygame.display.flip() |
| 303 | + renderer.present() |
| 304 | + await asyncio.sleep(0) |
| 305 | + |
| 306 | + pygame.quit() |
| 307 | + |
| 308 | + |
| 309 | +if __name__ == '__main__': |
| 310 | + asyncio.run(main()) |
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