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You can use the morph parameter to achieve these effects.
Specify as (point, matrix), where point is some fitz.Point to be used as fixed point, and matrix is a fitz.Matrix with the desired effect (rotation, shearing, flipping, ...).
"Fixed point" means, that a rotation will happen around this point, a flipping will happen with respect to the (horizontal, resp. vertical) line containing this point, similar for shearing.

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@JorjMcKie
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Answer selected by sww804494555
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