|
| 1 | +import ugame |
| 2 | +import stage |
| 3 | +import random |
| 4 | +import time |
| 5 | + |
| 6 | +import board |
| 7 | +import audioio |
| 8 | + |
| 9 | + |
| 10 | +class Ship(stage.Sprite): |
| 11 | + def __init__(self): |
| 12 | + super().__init__(tiles, 4, 56, 102) |
| 13 | + self.dx = 0 |
| 14 | + self.x = 56 |
| 15 | + self.tick = 0 |
| 16 | + self.dead = False |
| 17 | + |
| 18 | + def update(self): |
| 19 | + super().update() |
| 20 | + self.tick = not self.tick |
| 21 | + |
| 22 | + keys = ugame.buttons.get_pressed() |
| 23 | + self.set_frame(4, 0 if self.tick else 4) |
| 24 | + if keys & ugame.K_RIGHT: |
| 25 | + self.dx = min(self.dx + 1, 4) |
| 26 | + self.set_frame(5, 0) |
| 27 | + elif keys & ugame.K_LEFT: |
| 28 | + self.dx = max(self.dx - 1, -4) |
| 29 | + self.set_frame(5, 4) |
| 30 | + else: |
| 31 | + self.dx = self.dx // 2 |
| 32 | + if keys & ugame.K_X: |
| 33 | + if missile.y <= -16: |
| 34 | + missile.move(self.x, self.y) |
| 35 | + sound.play(pew_sound) |
| 36 | + elif missile1.y <= 16: |
| 37 | + missile1.move(self.x, self.y) |
| 38 | + sound.play(pew_sound) |
| 39 | + elif missile2.y <= 16: |
| 40 | + missile2.move(self.x, self.y) |
| 41 | + sound.play(pew_sound) |
| 42 | + if keys & ugame.K_O: |
| 43 | + pause(" Pause...") |
| 44 | + self.x = max(min(self.x + self.dx, 112), 0) |
| 45 | + self.move(self.x, self.y) |
| 46 | + |
| 47 | + |
| 48 | +class Saucer(stage.Sprite): |
| 49 | + def __init__(self): |
| 50 | + super().__init__(tiles, 9, 0, 0) |
| 51 | + self.tick = 0 |
| 52 | + self.dx = 4 |
| 53 | + |
| 54 | + def update(self): |
| 55 | + super().update() |
| 56 | + self.tick = (self.tick + 1) % 6 |
| 57 | + self.layer.frame(9, 0 if self.tick >= 3 else 4) |
| 58 | + if self.x >= 128 or self.x <= -16: |
| 59 | + self.dx = -self.dx |
| 60 | + self.move(self.x + self.dx, self.y) |
| 61 | + if abs(self.x - ship.x) < 4 and bomb.y >= 128: |
| 62 | + bomb.move(self.x, self.y) |
| 63 | + |
| 64 | + |
| 65 | +class Bomb(stage.Sprite): |
| 66 | + def __init__(self): |
| 67 | + super().__init__(tiles, 6, 0, 128) |
| 68 | + self.boom = 0 |
| 69 | + |
| 70 | + def update(self): |
| 71 | + super().update() |
| 72 | + if self.y >= 128: |
| 73 | + return |
| 74 | + if self.boom: |
| 75 | + if self.boom == 1: |
| 76 | + sound.play(boom_sound) |
| 77 | + self.set_frame(12 + self.boom, 0) |
| 78 | + self.boom += 1 |
| 79 | + if self.boom > 4: |
| 80 | + self.boom = 0 |
| 81 | + ship.dead = True |
| 82 | + self.move(self.x, 128) |
| 83 | + return |
| 84 | + self.move(self.x, self.y + 8) |
| 85 | + self.set_frame(6, 0 if self.y % 16 else 4) |
| 86 | + if stage.collide(self.x + 4, self.y + 4, self.x + 12, self.y + 12, |
| 87 | + ship.x + 4, ship.y + 4, ship.x + 12, ship.y + 12): |
| 88 | + self.boom = 1 |
| 89 | + |
| 90 | + |
| 91 | +class Missile(stage.Sprite): |
| 92 | + def __init__(self, power): |
| 93 | + super().__init__(tiles, 12, 0, -32) |
| 94 | + self.boom = 0 |
| 95 | + self.power = power |
| 96 | + |
| 97 | + def update(self): |
| 98 | + super().update() |
| 99 | + if self.boom: |
| 100 | + if self.boom == 1: |
| 101 | + sound.play(boom_sound) |
| 102 | + self.set_frame(12 + self.boom) |
| 103 | + self.boom += 1 |
| 104 | + if self.boom > 4: |
| 105 | + self.boom = 0 |
| 106 | + self.kill() |
| 107 | + aliens.tile(self.ax, self.ay, 0) |
| 108 | + aliens.dirty = True |
| 109 | + return |
| 110 | + |
| 111 | + if self.y <= -32: |
| 112 | + return |
| 113 | + self.move(self.x, self.y - 8) |
| 114 | + self.set_frame(12 - self.power, 0 if self.y % 16 == 6 else 4) |
| 115 | + self.ax = (self.x + 8 - aliens.x) // 16 |
| 116 | + self.ay = (self.y + 4 - aliens.y) // 16 |
| 117 | + if aliens.tile(self.ax, self.ay) and (self.x + 10 - aliens.x) % 16 > 4: |
| 118 | + aliens.tile(self.ax, self.ay, 7) |
| 119 | + self.move(self.x, self.y - 4) |
| 120 | + self.boom = 1 |
| 121 | + |
| 122 | + def kill(self): |
| 123 | + self.move(self.x, -32) |
| 124 | + self.set_frame(12 - self.power) |
| 125 | + |
| 126 | + |
| 127 | +class Aliens(stage.Grid): |
| 128 | + def __init__(self): |
| 129 | + super().__init__(tiles, 7, 3) |
| 130 | + for y in range(3): |
| 131 | + for x in range(7): |
| 132 | + self.tile(x, y, 8) |
| 133 | + self.tick = self.left = self.right = self.descend = 0 |
| 134 | + self.dx = 2 |
| 135 | + self.dirty = False |
| 136 | + |
| 137 | + def update(self): |
| 138 | + self.tick = (self.tick + 1) % 4 |
| 139 | + self.layer.frame(0, 0 if self.tick >= 2 else 4) |
| 140 | + if self.tick in (0, 2): |
| 141 | + if self.x >= 14 + self.right or self.x <= 2 - self.left: |
| 142 | + self.y += 1 |
| 143 | + self.descend += 1 |
| 144 | + if self.descend >= 4: |
| 145 | + self.descend = 0 |
| 146 | + self.dx = -self.dx |
| 147 | + self.x += self.dx |
| 148 | + else: |
| 149 | + self.x += self.dx |
| 150 | + self.move(self.x, self.y) |
| 151 | + |
| 152 | + def reform(self): |
| 153 | + self.left = 16 * 6 |
| 154 | + self.right = 16 * 6 |
| 155 | + for x in range(7): |
| 156 | + for y in range(3): |
| 157 | + if self.tile(x, y): |
| 158 | + self.left = min(16 * x, self.left) |
| 159 | + self.right = min(96 - 16 * x, self.right) |
| 160 | + self.dirty = False |
| 161 | + |
| 162 | + |
| 163 | +class Sound: |
| 164 | + def __init__(self): |
| 165 | + self.audio = None |
| 166 | + |
| 167 | + def play(self, f): |
| 168 | + if self.audio and self.audio.playing: |
| 169 | + self.audio.stop() |
| 170 | + f.seek(0) |
| 171 | + del self.audio |
| 172 | + try: |
| 173 | + self.audio = audioio.AudioOut(board.SPEAKER, f) |
| 174 | + self.audio.play() |
| 175 | + except MemoryError: |
| 176 | + self.audio = None |
| 177 | + |
| 178 | + |
| 179 | +def pause(info): |
| 180 | + while ugame.buttons.get_pressed() & ugame.K_O: |
| 181 | + time.sleep(0.25) |
| 182 | + text.cursor(0, 0) |
| 183 | + text.text(info) |
| 184 | + game.render_block() |
| 185 | + while not ugame.buttons.get_pressed() & ugame.K_O: |
| 186 | + time.sleep(0.25) |
| 187 | + text.clear() |
| 188 | + game.render_block() |
| 189 | + |
| 190 | + |
| 191 | +tiles = stage.Bank.from_bmp16("tiles.bmp") |
| 192 | +while True: |
| 193 | + space = stage.Grid(tiles) |
| 194 | + aliens = Aliens() |
| 195 | + game = stage.Stage(ugame.display, 12) |
| 196 | + for y in range(8): |
| 197 | + for x in range(8): |
| 198 | + space.tile(x, y, 1) |
| 199 | + for i in range(8): |
| 200 | + space.tile(random.randint(0, 7), random.randint(0, 7), |
| 201 | + random.randint(2, 3)) |
| 202 | + aliens.move(8, 17) |
| 203 | + saucer = Saucer() |
| 204 | + bomb = Bomb() |
| 205 | + ship = Ship() |
| 206 | + missile = Missile(0) |
| 207 | + missile1 = Missile(1) |
| 208 | + missile2 = Missile(2) |
| 209 | + text = stage.Text(9, 1) |
| 210 | + text.move(28, 60) |
| 211 | + sprites = [saucer, bomb, ship, missile, missile1, missile2] |
| 212 | + game.layers = [text] + sprites + [aliens, space] |
| 213 | + game.render_block() |
| 214 | + pew_sound = open("pew.wav", 'rb') |
| 215 | + boom_sound = open("boom.wav", 'rb') |
| 216 | + sound = Sound() |
| 217 | + |
| 218 | + while aliens.left + aliens.right < 112 and aliens.y < 80 and not ship.dead: |
| 219 | + for sprite in sprites: |
| 220 | + sprite.update() |
| 221 | + aliens.update() |
| 222 | + game.render_sprites(sprites) |
| 223 | + game.render_block(aliens.x + aliens.left - 1, aliens.y - 1, |
| 224 | + aliens.x + 113 - aliens.right, aliens.y + 48) |
| 225 | + if aliens.dirty: |
| 226 | + aliens.reform() |
| 227 | + game.tick() |
| 228 | + |
| 229 | + if ship.dead or aliens.y >= 80: |
| 230 | + pause("Game Over") |
| 231 | + else: |
| 232 | + pause("You won!") |
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