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Consider removing the thread and future handling in asyncio REPL #140355

@frostming

Description

@frostming

Bug report

Bug description:

In the current asyncio REPL, the event loop runs in the main thread, while the interactive console operates in a separate thread as both are running blocking loops. This leads to issues with console input handling, as noted in issue gh-140163 and gh-138827.

repl_thread = REPLThread(name="Interactive thread")
repl_thread.daemon = True
repl_thread.start()
while True:
try:
loop.run_forever()
except KeyboardInterrupt:
keyboard_interrupted = True
if repl_future and not repl_future.done():
repl_future.cancel()
repl_thread.interrupt()
continue
else:
break

While this is a MacOS-specific issue, it reveals a defect of the existing implementation. Specifically, the REPL can never receives Ctrl-C event and set the readline status properly, as it does normally. As the above code shows, the outer-most loop catches the KeyboardInterrupt and sets a flag, then tells the REPL to respond. However, the console loop never stops when this happens, because you can't actually interrupt input() from outside the thread, making it unable to respond to outer events.

So I rethink of the necessity of separate threads and also refer to the implementation of IPython. In a REPL, each cell is executed, and the result is awaited. There doesn't seem to be a need for a concurrent setup. A simple loop.run_until_complete() will do, as IPython does. At the same time, this can also greatly simplify the existing code.

However, I know I could be very wrong. So please correct me.

DPO link: https://discuss.python.org/t/consider-removing-the-thread-and-future-handling-in-asyncio-repl/104457

CPython versions tested on:

CPython main branch

Operating systems tested on:

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