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Example pass (#2189)
* fix sections_demo_1 * Fix sections_demo_2 * Fix sections_demo_3 * Fix view_pause_screen * Fix view_instructions_and_game_over * Delete actor_map * Fix atlas_render_into * Delete bloom_multilayer_defender * Fix depth_of_field * Fix pygame_interaction * Delete sprite_collect_coins_minimap * Delete subpixel_experiment * Fix video_cv2 * Fix video_cv2
1 parent 2ea17ff commit 436aa78

13 files changed

+16
-905
lines changed

arcade/examples/sections_demo_1.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -75,7 +75,7 @@ def on_draw(self):
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self.top - 50, arcade.color.BLACK, 16)
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# draw the box
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self.box.draw()
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arcade.draw_sprite(self.box)
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def on_mouse_drag(self, x: float, y: float, dx: float, dy: float,
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_buttons: int, _modifiers: int):

arcade/examples/sections_demo_2.py

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -74,7 +74,7 @@ def on_draw(self):
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)
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# draw the paddle
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self.paddle.draw()
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arcade.draw_sprite(self.paddle)
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def on_key_press(self, symbol: int, modifiers: int):
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# set the paddle direction and movement speed
@@ -166,7 +166,7 @@ def end_game(self, winner: Player):
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def on_draw(self):
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self.clear(color=BEAU_BLUE) # clear the screen
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169-
self.ball.draw() # draw the ball
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arcade.draw_sprite(self.ball) # draw the ball
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half_window_x = self.window.width / 2 # middle x
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arcade/examples/sections_demo_3.py

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -74,7 +74,7 @@ def on_draw(self):
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def draw_button(self):
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# draws the button and button text
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self.button.draw()
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arcade.draw_sprite(self.button)
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arcade.draw_text('Close Modal', self.button.left + 5,
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self.button.bottom + self.button.height / 2,
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arcade.color.WHITE)
@@ -146,15 +146,15 @@ def new_button(color):
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def draw_button_stop(self):
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arcade.draw_text('Press button to stop the ball', self.left + 10,
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self.top - 40, COLOR_LIGHT, 10)
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self.button_stop.draw()
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arcade.draw_sprite(self.button_stop)
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def draw_button_toggle_info_bar(self):
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arcade.draw_text('Press to toggle info_bar', self.left + 10,
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self.top - 140, COLOR_LIGHT, 10)
154-
self.button_toggle_info_bar.draw()
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arcade.draw_sprite(self.button_toggle_info_bar)
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def draw_button_show_modal(self):
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self.button_show_modal.draw()
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arcade.draw_sprite(self.button_show_modal)
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arcade.draw_text('Show Modal', self.left - 37 + self.width / 2,
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self.bottom + 95, COLOR_DARK, 10)
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arcade/examples/view_instructions_and_game_over.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@
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WIDTH = 1280
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HEIGHT = 720
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SPRITE_SCALING = 0.5
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SPRITE_SCALING = 1.0
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class MenuView(arcade.View):

arcade/examples/view_pause_screen.py

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -49,11 +49,11 @@ def on_show_view(self):
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def on_draw(self):
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self.clear()
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# Draw all the sprites.
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self.player_sprite.draw()
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arcade.draw_sprite(self.player_sprite)
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# Show tip to pause screen
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arcade.draw_text("Press Esc. to pause",
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WIDTH / 2,
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WIDTH // 2,
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HEIGHT - 100,
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arcade.color.BLACK,
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font_size=20,
@@ -91,7 +91,7 @@ def on_draw(self):
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# The previous View (GameView) was passed in
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# and saved in self.game_view.
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player_sprite = self.game_view.player_sprite
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player_sprite.draw()
94+
arcade.draw_sprite(player_sprite)
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# draw an orange filter over him
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arcade.draw_lrbt_rectangle_filled(left=player_sprite.left,

arcade/experimental/actor_map.py

Lines changed: 0 additions & 235 deletions
This file was deleted.

arcade/experimental/atlas_render_into.py

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -13,12 +13,12 @@ class AtlasRenderDemo(arcade.Window):
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def __init__(self):
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super().__init__(1280, 720, "Atlas Render Demo")
16-
self.atlas = arcade.TextureAtlas((600, 600))
16+
self.atlas = arcade.DefaultTextureAtlas((600, 600))
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self.texture_1 = arcade.Texture.create_empty("render_area_1", size=(256, 256))
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self.texture_2 = arcade.Texture.create_empty("render_area_2", size=(256, 256))
20-
self.sprite_1 = arcade.Sprite(self.texture_1, center_x=200, center_y=300)
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self.sprite_2 = arcade.Sprite(self.texture_2, center_x=600, center_y=300)
20+
self.sprite_1 = arcade.Sprite(self.texture_1, center_x=400, center_y=360)
21+
self.sprite_2 = arcade.Sprite(self.texture_2, center_x=850, center_y=360)
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2323
self.spritelist = arcade.SpriteList(atlas=self.atlas)
2424
self.spritelist.extend([self.sprite_1, self.sprite_2])

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