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CHANGELOG.md

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@@ -5,15 +5,21 @@ Arcade [PyPi Release History](https://pypi.org/project/arcade/#history) page.
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## Unreleased
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- Support for Python 3.14
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- Fixes a bug with the `check_for_collision_with_lists` function. This function is intended to mimic the functionality of
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`check_for_collision_with_list` but allow passing multiple lists and looping the same behavior. The `lists` function however
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handled the collision method differently. Which resulted in only spatial hash being used if it was available, or GPU collision.
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It would never fallback to the pure CPU brute force approach, which is the best option for spritelists which don't have spatial hash
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and less than 1,500 sprites. Certain games may see a substantial performance improvement from this change. See [2762](https://github.com/pythonarcade/arcade/pull/2762)
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- Added `center_x` and `center_y` arguments to `arcade.SpriteCircle`. See [2766](https://github.com/pythonarcade/arcade/pull/2766)
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- Added a `rect` property to `arcade.Text` objects which will return an `arcade.Rect` based on the `left`, `right`, `bottom`, and `top` values of the Text object. See [2759](https://github.com/pythonarcade/arcade/pull/2759)
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- Camera
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- Fixes the position flag in `Camera2D.match_window` to so (0, 0) as the bottom left, instead of matching the center. See [2646](https://github.com/pythonarcade/arcade/pull/2646)
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- PyInstaller
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- Fixed an issue where imports for backends for the `arcade.gl` package could not be discovered by PyInstaller.
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Since 3.3.0 users have needed to add these hidden imports via the pyinstaller CLI in order for Arcade to work.
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Since 3.3.0 users have needed to add these hidden imports via the pyinstaller CLI in order for Arcade to work. See [2764](https://github.com/pythonarcade/arcade/pull/2764)
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- GUI
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- Fix a bug, where the caret of UIInputText was misplaced after resizing the widget

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