|
| 1 | +""" |
| 2 | +Example showing the different easing functions. |
| 3 | +
|
| 4 | +If Python and Arcade are installed, this example can be run from the command line with: |
| 5 | +python -m arcade.examples.easing_functions |
| 6 | +""" |
| 7 | +import arcade |
| 8 | +from arcade import SpriteCircle, SpriteList |
| 9 | +from arcade.anim.easing import Easing, ease |
| 10 | +from arcade.clock import GLOBAL_CLOCK |
| 11 | +from arcade.types.rect import LBWH, Rect |
| 12 | + |
| 13 | +from pyglet.graphics import Batch |
| 14 | + |
| 15 | +WINDOW_WIDTH = 1200 |
| 16 | +WINDOW_HEIGHT = 800 |
| 17 | +WINDOW_TITLE = "Easing Example" |
| 18 | + |
| 19 | +# Load our brand font |
| 20 | +arcade.resources.load_josefin_sans() |
| 21 | + |
| 22 | +# Load an actually good monospace font |
| 23 | +arcade.load_font(":system:fonts/ttf/Fira Code/Fira_Code_Medium.ttf") |
| 24 | + |
| 25 | +# Label all the functions |
| 26 | +# There's nine "types", not counting linear, and three of each. |
| 27 | + |
| 28 | +EASING_TYPES = 9 |
| 29 | +EASING_SUB_TYPES = 3 |
| 30 | + |
| 31 | +easing_functions = { |
| 32 | + "Linear": Easing.LINEAR, |
| 33 | + "Sine": Easing.SINE, |
| 34 | + "Sine In": Easing.SINE_IN, |
| 35 | + "Sine Out": Easing.SINE_OUT, |
| 36 | + "Quad": Easing.QUAD, |
| 37 | + "Quad In": Easing.QUAD_IN, |
| 38 | + "Quad Out": Easing.QUAD_OUT, |
| 39 | + "Cubic": Easing.CUBIC, |
| 40 | + "Cubic In": Easing.CUBIC_IN, |
| 41 | + "Cubic Out": Easing.CUBIC_OUT, |
| 42 | + "Quart": Easing.QUART, |
| 43 | + "Quart In": Easing.QUART_IN, |
| 44 | + "Quart Out": Easing.QUART_OUT, |
| 45 | + "Quint": Easing.QUINT, |
| 46 | + "Quint In": Easing.QUINT_IN, |
| 47 | + "Quint Out": Easing.QUINT_OUT, |
| 48 | + "Expo": Easing.EXPO, |
| 49 | + "Expo In": Easing.EXPO_IN, |
| 50 | + "Expo Out": Easing.EXPO_OUT, |
| 51 | + "Circ": Easing.CIRC, |
| 52 | + "Circ In": Easing.CIRC_IN, |
| 53 | + "Circ Out": Easing.CIRC_OUT, |
| 54 | + "Elastic": Easing.ELASTIC, |
| 55 | + "Elastic In": Easing.ELASTIC_IN, |
| 56 | + "Elastic Out": Easing.ELASTIC_OUT, |
| 57 | + "Bounce": Easing.BOUNCE, |
| 58 | + "Bounce In": Easing.BOUNCE_IN, |
| 59 | + "Bounce Out": Easing.BOUNCE_OUT |
| 60 | +} |
| 61 | + |
| 62 | +# We need these for sorting them later; they're in reverse order since we draw bottom-up. |
| 63 | +function_names = ["Bounce", "Elastic", "Circ", "Expo", "Quint", "Quart", "Cubic", "Quad", "Sine", "Linear"] |
| 64 | + |
| 65 | +def px_to_pt(px: int) -> int: |
| 66 | + return round(px // (4 / 3)) |
| 67 | + |
| 68 | +class GameView(arcade.View): |
| 69 | + """ |
| 70 | + Main application class. |
| 71 | + """ |
| 72 | + |
| 73 | + def __init__(self): |
| 74 | + super().__init__() |
| 75 | + |
| 76 | + self.background_color = arcade.color.ARCADE_GREEN |
| 77 | + self.time = 0.0 |
| 78 | + |
| 79 | + # "Layouting" |
| 80 | + rect = self.window.rect |
| 81 | + self.areas: list[Rect] = [] |
| 82 | + # We want a 9 x 3 grid, but pretending there's an 11 x 3 grid |
| 83 | + # and we're ignoring the first two rows. |
| 84 | + buffer = 10 # px |
| 85 | + cols = 3 |
| 86 | + rows = 11 |
| 87 | + rect_width = rect.width / cols |
| 88 | + rect_height = rect.height / rows |
| 89 | + |
| 90 | + # Generate a gird of rectangles. We'll use these to place the |
| 91 | + # easing demos. |
| 92 | + for i in range(EASING_TYPES * EASING_SUB_TYPES + 1): |
| 93 | + new_rect = LBWH(0, 0, rect_width, rect_height) |
| 94 | + row = i // cols |
| 95 | + col = i % cols |
| 96 | + if col == 0: |
| 97 | + new_rect = new_rect.align_left(rect.left) |
| 98 | + elif col == 1: |
| 99 | + new_rect = new_rect.align_center_x(rect.center_x) |
| 100 | + elif col == 2: |
| 101 | + new_rect = new_rect.align_right(rect.right) |
| 102 | + new_rect = new_rect.align_bottom(rect.bottom + rect_height * row) |
| 103 | + new_rect = new_rect.resize(new_rect.width - buffer, new_rect.height - buffer) |
| 104 | + self.areas.append(new_rect) |
| 105 | + |
| 106 | + self.random_colors = [arcade.types.Color.random(a = 255) for _ in range(len(self.areas))] |
| 107 | + |
| 108 | + self.title_text = arcade.Text("Easing Functions", buffer, self.window.rect.top - buffer, font_size = px_to_pt(int(rect_height - buffer)), font_name = "Josefin Sans", anchor_y = "top") |
| 109 | + |
| 110 | + self.labels = [] |
| 111 | + self.progress_labels = [] |
| 112 | + self.text_batch = Batch() |
| 113 | + self.sprites = [] |
| 114 | + self.spritelist = SpriteList() |
| 115 | + for n, a in enumerate(self.areas): |
| 116 | + name = self.idx_to_func_name(n) |
| 117 | + func = easing_functions[name] |
| 118 | + label = arcade.Text(func.__name__, a.left, a.bottom, font_size = px_to_pt(int(a.height / 2 - buffer)), font_name = "Fira Code", batch = self.text_batch) |
| 119 | + self.labels.append(label) |
| 120 | + progress_label = arcade.Text("0.00", a.right, a.bottom, font_size = px_to_pt(int(a.height / 2 - buffer)), font_name = "Josefin Sans", bold = "light", anchor_x = "right", batch = self.text_batch) |
| 121 | + self.progress_labels.append(progress_label) |
| 122 | + sprite = SpriteCircle(int(a.height / 4), arcade.color.ARCADE_YELLOW) |
| 123 | + sprite.left = a.left |
| 124 | + sprite.center_y = a.bottom + (a.height * 0.75) |
| 125 | + self.sprites.append(sprite) |
| 126 | + self.spritelist.append(sprite) |
| 127 | + |
| 128 | + def idx_to_func_name(self, i: int) -> str: |
| 129 | + if i >= len(self.areas): |
| 130 | + raise ValueError |
| 131 | + else: |
| 132 | + t = function_names[i // 3] |
| 133 | + if i % 3 == 0: |
| 134 | + return t |
| 135 | + elif i % 3 == 1: |
| 136 | + return f"{t} In" |
| 137 | + else: |
| 138 | + return f"{t} Out" |
| 139 | + |
| 140 | + def on_update(self, delta_time): |
| 141 | + if int(GLOBAL_CLOCK.time) % 2: |
| 142 | + self.time = 1 - (GLOBAL_CLOCK.time % 1) |
| 143 | + else: |
| 144 | + self.time = GLOBAL_CLOCK.time % 1 |
| 145 | + |
| 146 | + for n, a in enumerate(self.areas): |
| 147 | + name = self.idx_to_func_name(n) |
| 148 | + func = easing_functions[name] |
| 149 | + sprite = self.sprites[n] |
| 150 | + |
| 151 | + right = a.right - sprite.width |
| 152 | + x = ease(a.left, right, 0, 1, self.time, func) |
| 153 | + p = ease(0.0, 1.0, 0, 1, self.time, func) |
| 154 | + sprite.left = x |
| 155 | + self.progress_labels[n].text = f"{p:.02}" |
| 156 | + |
| 157 | + |
| 158 | + def on_draw(self): |
| 159 | + """ |
| 160 | + Render the screen. |
| 161 | + """ |
| 162 | + self.clear() |
| 163 | + self.title_text.draw() |
| 164 | + for n, r in enumerate(self.areas): |
| 165 | + arcade.draw_rect_filled(r, arcade.color.BLACK.replace(a = 64)) |
| 166 | + self.text_batch.draw() |
| 167 | + self.spritelist.draw() |
| 168 | + |
| 169 | + def on_key_press(self, symbol: int, modifiers: int): |
| 170 | + """ Handle key press events """ |
| 171 | + if symbol == arcade.key.ESCAPE: |
| 172 | + self.window.close() |
| 173 | + |
| 174 | + |
| 175 | +def main(): |
| 176 | + """ Main function """ |
| 177 | + # Create a window class. This is what actually shows up on screen |
| 178 | + window = arcade.Window(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE) |
| 179 | + |
| 180 | + # Create the GameView |
| 181 | + game = GameView() |
| 182 | + |
| 183 | + # Show GameView on screen |
| 184 | + window.show_view(game) |
| 185 | + |
| 186 | + # Start the arcade game loop |
| 187 | + arcade.run() |
| 188 | + |
| 189 | + |
| 190 | +if __name__ == "__main__": |
| 191 | + main() |
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