@@ -43,7 +43,7 @@ def __init__(self, width, height, title):
4343
4444 # Drawing non-moving walls separate from moving walls improves performance.
4545 self .static_wall_list = None
46- self .moving_wall_list = None
46+ self .moving_platform_list = None
4747
4848 self .player_list = None
4949
@@ -65,7 +65,7 @@ def setup(self):
6565
6666 # Sprite lists
6767 self .static_wall_list = arcade .SpriteList ()
68- self .moving_wall_list = arcade .SpriteList ()
68+ self .moving_platform_list = arcade .SpriteList ()
6969 self .player_list = arcade .SpriteList ()
7070
7171 # Set up the player
@@ -91,7 +91,7 @@ def setup(self):
9191 wall .boundary_left = 2 * GRID_PIXEL_SIZE
9292 wall .boundary_right = 5 * GRID_PIXEL_SIZE
9393 wall .change_x = 2 * SPRITE_SCALING
94- self .moving_wall_list .append (wall )
94+ self .moving_platform_list .append (wall )
9595
9696 # Create platform side to side
9797 wall = arcade .Sprite (":resources:images/tiles/grassMid.png" , scale = SPRITE_SCALING )
@@ -100,7 +100,7 @@ def setup(self):
100100 wall .boundary_left = 5 * GRID_PIXEL_SIZE
101101 wall .boundary_right = 9 * GRID_PIXEL_SIZE
102102 wall .change_x = - 2 * SPRITE_SCALING
103- self .moving_wall_list .append (wall )
103+ self .moving_platform_list .append (wall )
104104
105105 # Create platform moving up and down
106106 wall = arcade .Sprite (":resources:images/tiles/grassMid.png" , scale = SPRITE_SCALING )
@@ -109,7 +109,7 @@ def setup(self):
109109 wall .boundary_top = 8 * GRID_PIXEL_SIZE
110110 wall .boundary_bottom = 4 * GRID_PIXEL_SIZE
111111 wall .change_y = 2 * SPRITE_SCALING
112- self .moving_wall_list .append (wall )
112+ self .moving_platform_list .append (wall )
113113
114114 # Create platform moving diagonally
115115 wall = arcade .Sprite (":resources:images/tiles/grassMid.png" , scale = SPRITE_SCALING )
@@ -121,13 +121,15 @@ def setup(self):
121121 wall .boundary_bottom = 4 * GRID_PIXEL_SIZE
122122 wall .change_x = 2 * SPRITE_SCALING
123123 wall .change_y = 2 * SPRITE_SCALING
124- self .moving_wall_list .append (wall )
124+ self .moving_platform_list .append (wall )
125125
126126 # Create our physics engine
127- self .physics_engine = \
128- arcade .PhysicsEnginePlatformer (self .player_sprite ,
129- [self .static_wall_list , self .moving_wall_list ],
130- gravity_constant = GRAVITY )
127+ self .physics_engine = arcade .PhysicsEnginePlatformer (
128+ self .player_sprite ,
129+ platforms = self .moving_platform_list ,
130+ walls = self .static_wall_list ,
131+ gravity_constant = GRAVITY
132+ )
131133
132134 # Set the background color
133135 self .background_color = arcade .color .AMAZON
@@ -143,19 +145,17 @@ def on_draw(self):
143145 self .clear ()
144146
145147 # Select the camera we'll use to draw all our sprites
146- self .camera_sprites .use ()
147-
148- # Draw the sprites.
149- self .static_wall_list .draw ()
150- self .moving_wall_list .draw ()
151- self .player_list .draw ()
152-
153- self .camera_gui .use ()
154-
155- # Put the text on the screen.
156- distance = self .player_sprite .right
157- output = f"Distance: { distance } "
158- arcade .draw_text (output , 10 , 20 , arcade .color .WHITE , 14 )
148+ with self .camera_sprites .activate ():
149+ # Draw the sprites
150+ self .static_wall_list .draw ()
151+ self .moving_platform_list .draw ()
152+ self .player_list .draw ()
153+
154+ # Update & draw our text to the screen
155+ with self .camera_gui .activate ():
156+ distance = self .player_sprite .right
157+ output = f"Distance: { distance } "
158+ arcade .draw_text (output , 10 , 20 , arcade .color .WHITE , 14 )
159159
160160 def set_x_speed (self ):
161161 if self .left_down and not self .right_down :
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