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[ET-VK] Reduced int precision for texture coordinates in conv2d_pw op, to reduce shader register pressure and slightly improve performance. (#6774)
This diff reduces the precision of texture coordinates in the conv2d_pw op in Executorch Vulkan backend to reduce shader register pressure.
Differential Revision: [D64766910](https://our.internmc.facebook.com/intern/diff/D64766910/)
ghstack-source-id: 252923518
Pull Request resolved: #6764
Co-authored-by: Vivek Trivedi <[email protected]>
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