Commit 29e9aba
committed
Update on "[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance."
This diff reduces int precision for certain variables in 8 bit quantized tiled linear op to reduce register pressure and improve performance.
Differential Revision: [D73752090](https://our.internmc.facebook.com/intern/diff/D73752090/)
[ghstack-poisoned]File tree
3 files changed
+14
-12
lines changed- backends/vulkan/runtime/graph/ops
- glsl
- impl
3 files changed
+14
-12
lines changedLines changed: 6 additions & 3 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
38 | 38 | | |
39 | 39 | | |
40 | 40 | | |
| 41 | + | |
| 42 | + | |
41 | 43 | | |
42 | 44 | | |
43 | 45 | | |
44 | 46 | | |
45 | 47 | | |
46 | | - | |
47 | | - | |
| 48 | + | |
| 49 | + | |
| 50 | + | |
48 | 51 | | |
49 | 52 | | |
50 | 53 | | |
51 | 54 | | |
52 | | - | |
| 55 | + | |
53 | 56 | | |
54 | 57 | | |
55 | 58 | | |
| |||
Lines changed: 3 additions & 3 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
43 | 43 | | |
44 | 44 | | |
45 | 45 | | |
46 | | - | |
47 | | - | |
48 | | - | |
| 46 | + | |
| 47 | + | |
| 48 | + | |
49 | 49 | | |
50 | 50 | | |
51 | 51 | | |
| |||
Lines changed: 5 additions & 6 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
195 | 195 | | |
196 | 196 | | |
197 | 197 | | |
198 | | - | |
199 | | - | |
200 | | - | |
201 | | - | |
202 | | - | |
203 | | - | |
| 198 | + | |
| 199 | + | |
| 200 | + | |
| 201 | + | |
| 202 | + | |
204 | 203 | | |
205 | 204 | | |
206 | 205 | | |
| |||
0 commit comments