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| 1 | +/* |
| 2 | + * Copyright (c) Meta Platforms, Inc. and affiliates. |
| 3 | + * All rights reserved. |
| 4 | + * |
| 5 | + * This source code is licensed under the BSD-style license found in the |
| 6 | + * LICENSE file in the root directory of this source tree. |
| 7 | + */ |
| 8 | + |
| 9 | +#ifndef CONV2D_DW_Q8_UTILS_GLSLH |
| 10 | +#define CONV2D_DW_Q8_UTILS_GLSLH |
| 11 | + |
| 12 | +#extension GL_EXT_control_flow_attributes : require |
| 13 | + |
| 14 | +struct InputWindow1D { |
| 15 | + vec4[MAX_WINDOW_WIDTH] data; |
| 16 | + int len; |
| 17 | +}; |
| 18 | + |
| 19 | +InputWindow1D initial_input_window() { |
| 20 | + InputWindow1D input_window; |
| 21 | + for (int i = 0; i < MAX_WINDOW_WIDTH; ++i) { |
| 22 | + input_window.data[i] = vec4(0); |
| 23 | + } |
| 24 | + input_window.len = 0; |
| 25 | + return input_window; |
| 26 | +} |
| 27 | + |
| 28 | +vec4 dequantize(const int packed_texel, const float scale, const int zp) { |
| 29 | + return vec4(unpack_int8x4(packed_texel) - zp) * scale; |
| 30 | +} |
| 31 | + |
| 32 | +vec4 dequantize(const int packed_texel, const vec4 scales) { |
| 33 | + return vec4(unpack_int8x4(packed_texel)) * scales; |
| 34 | +} |
| 35 | + |
| 36 | +bool in_bounds( |
| 37 | + const int block_w, |
| 38 | + const int block_h, |
| 39 | + const int block_c4, |
| 40 | + const Conv2dBlockExtents block_extents) { |
| 41 | + ivec3 idx = ivec3(block_w, block_h, block_c4); |
| 42 | + if (any(lessThan(idx, ivec3(0)))) { |
| 43 | + return false; |
| 44 | + } |
| 45 | + if (any(greaterThanEqual(idx, block_extents.data))) { |
| 46 | + return false; |
| 47 | + } |
| 48 | + |
| 49 | + return true; |
| 50 | +} |
| 51 | + |
| 52 | +InputWindow1D load_input_window( |
| 53 | + const int w_start, |
| 54 | + const int w_end, |
| 55 | + const int h, |
| 56 | + const int c4, |
| 57 | + const Conv2dBlockExtents block_extents, |
| 58 | + const float input_scale, |
| 59 | + const int input_zp, |
| 60 | + const ivec4 input_zps) { |
| 61 | + InputWindow1D input_window = initial_input_window(); |
| 62 | + |
| 63 | + const int block_w_start = div_4(w_start); |
| 64 | + const int block_w_end = div_4(w_end); |
| 65 | + |
| 66 | + int window_i = 0; |
| 67 | + for (int block_w = block_w_start; block_w <= block_w_end; ++block_w) { |
| 68 | + ivec4 input_block = input_zps; |
| 69 | + |
| 70 | + if (in_bounds(block_w, h, c4, block_extents)) { |
| 71 | +#ifdef PACKED_INT8_INPUT_BUFFER |
| 72 | + const int buffer_idx = |
| 73 | + h * block_extents.data_xz + block_w * block_extents.data.z + c4; |
| 74 | + input_block = t_packed_int8_input[buffer_idx]; |
| 75 | +#else |
| 76 | + input_block = texelFetch(t_packed_int8_input, ivec3(block_w, h, c4), 0); |
| 77 | +#endif |
| 78 | + } |
| 79 | + |
| 80 | + const int loaded_w_start = mul_4(block_w); |
| 81 | + for (int row = 0; row < 4; ++row) { |
| 82 | + if (loaded_w_start + row >= w_start && loaded_w_start + row <= w_end) { |
| 83 | + input_window.data[window_i++] = |
| 84 | + dequantize(input_block[row], input_scale, input_zp); |
| 85 | + } |
| 86 | + } |
| 87 | + } |
| 88 | + input_window.len = window_i; |
| 89 | + return input_window; |
| 90 | +} |
| 91 | + |
| 92 | +struct WeightRow { |
| 93 | + vec4[MAX_KERNEL_WIDTH] data; |
| 94 | + int len; |
| 95 | +}; |
| 96 | + |
| 97 | +WeightRow initial_weight_row() { |
| 98 | + WeightRow weight_row; |
| 99 | + for (int i = 0; i < MAX_KERNEL_WIDTH; ++i) { |
| 100 | + weight_row.data[i] = vec4(0); |
| 101 | + } |
| 102 | + weight_row.len = 0; |
| 103 | + return weight_row; |
| 104 | +} |
| 105 | + |
| 106 | +WeightRow load_weight_row( |
| 107 | + const int oc4, |
| 108 | + const int ky, |
| 109 | + const int OC4, |
| 110 | + const int Kw, |
| 111 | + const int Kw4, |
| 112 | + const vec4 weight_scales) { |
| 113 | + WeightRow weight_row = initial_weight_row(); |
| 114 | + |
| 115 | + int k4 = ky * Kw4; |
| 116 | + int row_idx = 0; |
| 117 | + for (int w = 0; w < Kw; w += 4) { |
| 118 | +#ifdef WEIGHT_BUFFER |
| 119 | + const ivec4 weight_block = t_packed_int8_weight[k4 * OC4 + oc4]; |
| 120 | +#else |
| 121 | + const ivec4 weight_block = texelFetch( |
| 122 | + t_packed_int8_weight, ivec2(oc4, k4), 0); |
| 123 | +#endif |
| 124 | + |
| 125 | + for (int row = 0; row < 4; ++row) { |
| 126 | + if (w + row < Kw) { |
| 127 | + weight_row.data[row_idx++] = dequantize(weight_block[row], weight_scales); |
| 128 | + } |
| 129 | + } |
| 130 | + k4++; |
| 131 | + } |
| 132 | + weight_row.len = row_idx; |
| 133 | + return weight_row; |
| 134 | +} |
| 135 | + |
| 136 | +struct FPOutBlock { |
| 137 | + vec4[4] data; |
| 138 | +}; |
| 139 | + |
| 140 | +void perform_conv1d( |
| 141 | + inout FPOutBlock out_block, |
| 142 | + const InputWindow1D input_window, |
| 143 | + const WeightRow weight_row) { |
| 144 | + for (int out_w = 0; out_w < 4; ++out_w) { |
| 145 | + [[unroll]] for (int kx = 0; kx < weight_row.len; ++kx) { |
| 146 | + const int in_w = out_w * conv2d_params.stride.x; |
| 147 | + out_block.data[out_w] = fma( |
| 148 | + input_window.data[in_w + kx], |
| 149 | + weight_row.data[kx], |
| 150 | + out_block.data[out_w]); |
| 151 | + } |
| 152 | + } |
| 153 | +} |
| 154 | + |
| 155 | +ivec4 quantize( |
| 156 | + const vec4 texel, const float inv_scale, const int zp) { |
| 157 | + vec4 quantized = round(texel * inv_scale) + zp; |
| 158 | + return clamp(ivec4(quantized), -128, 127); |
| 159 | +} |
| 160 | + |
| 161 | +ivec4 quantize_and_pack( |
| 162 | + FPOutBlock out_block, const float inv_scale, const int zp) { |
| 163 | + ivec4 packed_block; |
| 164 | + for (int row = 0; row < 4; ++row) { |
| 165 | + ivec4 quantized_texel = quantize(out_block.data[row], inv_scale, zp); |
| 166 | + packed_block[row] = pack_into_int32(quantized_texel); |
| 167 | + } |
| 168 | + return packed_block; |
| 169 | +} |
| 170 | + |
| 171 | +#ifdef DEBUG_MODE |
| 172 | + |
| 173 | +void printInputWindow1D(const InputWindow1D input_window) { |
| 174 | + debugPrintfEXT("InputWindow1D contents (len = %d): \\n", input_window.len); |
| 175 | + for (int i = 0; i < min(input_window.len, MAX_WINDOW_WIDTH); ++i) { |
| 176 | + debugPrintfEXT( |
| 177 | + " [%d]: (%.3f, %.3f, %.3f, %.3f) \\n", |
| 178 | + i, |
| 179 | + input_window.data[i].x, |
| 180 | + input_window.data[i].y, |
| 181 | + input_window.data[i].z, |
| 182 | + input_window.data[i].w); |
| 183 | + } |
| 184 | +} |
| 185 | + |
| 186 | +void printWeightRow(const WeightRow weight_row) { |
| 187 | + debugPrintfEXT("WeightRow contents (len = %d): \\n", weight_row.len); |
| 188 | + for (int i = 0; i < min(weight_row.len, MAX_KERNEL_WIDTH); ++i) { |
| 189 | + debugPrintfEXT( |
| 190 | + " [%d]: (%.3f, %.3f, %.3f, %.3f) \\n", |
| 191 | + i, |
| 192 | + weight_row.data[i].x, |
| 193 | + weight_row.data[i].y, |
| 194 | + weight_row.data[i].z, |
| 195 | + weight_row.data[i].w); |
| 196 | + } |
| 197 | +} |
| 198 | + |
| 199 | +void printFPOutBlock(const FPOutBlock out_block) { |
| 200 | + debugPrintfEXT("FPOutBlock contents: \\n"); |
| 201 | + for (int i = 0; i < 4; ++i) { |
| 202 | + debugPrintfEXT( |
| 203 | + " [%d]: (%.3f, %.3f, %.3f, %.3f) \\n", |
| 204 | + i, |
| 205 | + out_block.data[i].x, |
| 206 | + out_block.data[i].y, |
| 207 | + out_block.data[i].z, |
| 208 | + out_block.data[i].w); |
| 209 | + } |
| 210 | + } |
| 211 | + |
| 212 | +#endif // DEBUG_MODE |
| 213 | + |
| 214 | +#endif // CONV2D_DW_Q8_UTILS_GLSLH |
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