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morelos
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Update on "[ET-VK][Ops] quantize_per_channel shaders and impl"
# Context We need to enable the core logic for quantize_per_channel in the vulkan shader. This implements the shader itself and its cpp header. TODO: add more of a description regarding the operator # Changes This creates an extension of the existing files for quantize_per_channel. Differential Revision: [D77746140](https://our.internmc.facebook.com/intern/diff/D77746140/) [ghstack-poisoned]
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