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Update base for Update on "[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance."
This diff reduces int precision for certain variables in 8 bit quantized tiled linear op to reduce register pressure and improve performance. Differential Revision: [D73752090](https://our.internmc.facebook.com/intern/diff/D73752090/) [ghstack-poisoned]
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