Commit 8b3eba7
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[ET-VK] De vectorise positions in conv2d pw shader to improve perf.
Pull Request resolved: #11122
This improves the performance of the conv2d pw shader by de-vectorizing position storage.
The optimization involved replacing the `ivec3 pos` array with a plain `int pos` array to store the position values. The `x` and `y` coordinates are now stored in separate elements of the array instead of being stored together in an `ivec3`. This change allows for more efficient memory access and computation.
ghstack-source-id: 286652097
@exported-using-ghexport
Differential Revision: [D75335802](https://our.internmc.facebook.com/intern/diff/D75335802/)1 parent c4780f3 commit 8b3eba7
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