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Pull Request resolved: #11254
## Changes
For `DynamicDispatchNode`:
* Pass in global work group size to the local work group size determination function
* Add additional constructor for which the shader is not dynamic
* During `encode`, check that pick functions are not `nullptr`
## Motivation
Oftentimes it is useful to know what the global work group size is when determining what the local group group size should be.
## Performance Impact
None.
ghstack-source-id: 287701561
@exported-using-ghexport
Differential Revision: [D75686047](https://our.internmc.facebook.com/intern/diff/D75686047/)
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