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Summary:
Pull Request resolved: #5934
"bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit.
Changes follow from #4485 to support `texture2d` and support `uint8`, respectively.
ghstack-source-id: 246872869
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Reviewed By: SS-JIA
Differential Revision: D63918659
fbshipit-source-id: d4095228fac24be118af8bb0bf42b453ca0a03a2
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