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[ET-VK] Reduced int precision for texture coordinates in conv2d_pw op, to reduce shader register pressure. #6766
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            [ET-VK] Reduced int precision for texture coordinates in conv2d_pw op, to reduce shader register pressure. #6766
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    …, to reduce shader register pressure. This diff reduces the precision of texture coordinates in the conv2d_pw op in Executorch's Vulkan backend to reduce shader register pressure. The changes made in the code include reducing the precision of the z coordinate in the loop and using uint16_t instead of int for the loop counter. Differential Revision: [D64767415](https://our.internmc.facebook.com/intern/diff/D64767415/) [ghstack-poisoned]
| 🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6766
 Note: Links to docs will display an error until the docs builds have been completed. ✅ No FailuresAs of commit aac546d with merge base 793f17e ( This comment was automatically generated by Dr. CI and updates every 15 minutes. | 
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…, to reduce shader register pressure. This diff reduces the precision of texture coordinates in the conv2d_pw op in Executorch's Vulkan backend to reduce shader register pressure. The changes made in the code include reducing the precision of the z coordinate in the loop and using uint16_t instead of int for the loop counter. Differential Revision: [D64767415](https://our.internmc.facebook.com/intern/diff/D64767415/) ghstack-source-id: 252923516 Pull Request resolved: #6766
| This pull request was exported from Phabricator. Differential Revision: D64767415 | 
              
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…, to reduce shader register pressure. This diff reduces the precision of texture coordinates in the conv2d_pw op in Executorch's Vulkan backend to reduce shader register pressure. The changes made in the code include reducing the precision of the z coordinate in the loop and using uint16_t instead of int for the loop counter. Differential Revision: [D64767415](https://our.internmc.facebook.com/intern/diff/D64767415/) ghstack-source-id: 252923516 Pull Request resolved: #6766
    
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…, to reduce shader register pressure. (#6776) This diff reduces the precision of texture coordinates in the conv2d_pw op in Executorch's Vulkan backend to reduce shader register pressure. The changes made in the code include reducing the precision of the z coordinate in the loop and using uint16_t instead of int for the loop counter. Differential Revision: [D64767415](https://our.internmc.facebook.com/intern/diff/D64767415/) ghstack-source-id: 252923516 Pull Request resolved: #6766 Co-authored-by: Vivek Trivedi <[email protected]>
  
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Stack from ghstack (oldest at bottom):
This diff reduces the precision of texture coordinates in the conv2d_pw op in Executorch's Vulkan backend to reduce shader register pressure. The changes made in the code include reducing the precision of the z coordinate in the loop and using uint16_t instead of int for the loop counter.
Differential Revision: D64767415