Commit e87379a
committed
Fix health metadata not saving on reconnect
- Add `health` field to default player metadata (config.lua)
- Send health/armor from client to server in UpdatePlayer event (loops.lua)
- Save health/armor to metadata in QBCore:UpdatePlayer handler (events.lua)
- Capture health/armor on disconnect before save (events.lua)
- Restore saved health/armor on player load (client/events.lua)
This ensures player health persists across reconnects instead of
resetting to full.
Fixes #12131 parent 36d8986 commit e87379a
4 files changed
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