[This is a tracking bug for this workstream and not a specific issue.]
Most of quantum games are, in general, going to be qudit based. But most real hardwares are qubit-based and do not support arbitrary qudit operations.
The first step towards this was implementing qudit to qubit transformations:
[This is a tracking bug for this workstream and not a specific issue.]
Most of quantum games are, in general, going to be qudit based. But most real hardwares are qubit-based and do not support arbitrary qudit operations.
The first step towards this was implementing qudit to qubit transformations: