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leafgl development-version
* Added some @details for Shiny click and mouseover events and their corresponding input. #77
* Use `@inheritParams leaflet::**` for identical function arguments
miscellaneous
* update upstream javascript dependency to 3.3.1. #49
Note: If you previously used the workaround `L.glify.Shapes.instances.splice(0, 1)`, please remove it with this new version.
* unified / simplified the dependency functions/calls
leafgl 0.2.2 (2024-11-13)
* Switched from `jsonify` and `geojsonsf` to `yyjsonr`
* New method *clearGlGroup* removes a group from leaflet and the Leaflet.Glify instances.
* The JavaScript methods of the `removeGl**` functions was rewritten to correctly remove an element identified by `layerId`
* `clearGlLayers` now correctly removes all Leaflet.Glify instances
* When showing/hiding Leaflet.Glify layers, they are set to active = TRUE/FALSE to make mouseevents work again. #48 #50
bug fixes
* Increase precision of points, lines and shapes by translating them closer to the Pixel Origin. Thanks @RayLarone #93
* src version now works also in shiny. #71
* added `popupOptions` and `labelOptions`. #83
* added `stroke` (default=TRUE) in `addGlPolygons` and `addGlPolygonsSrc` for drawing borders. #3 #68
* Labels work similar to `leaflet`. `leafgl` accepts a single string, a vector of strings or a formula. #78
* The `...` arguments are now passed to all methods in the underlying library. This allows us to set
additional arguments like `fragmentShaderSource`, `sensitivity` or `sensitivityHover`. #81
documentation etc
* we now have pckgdown site - Thanks to @olivroy #102
miscellaneous
* remove obsolete .travis.yml
leafgl 0.2.1
new features:
* all methods can now have labels/tooltips. Currently only lines and polygons support passing of a column name, points need a predefined label vector.
miscallaneous:
* all methods now have a pane argument to control layer ordering (thanks to @trafficonese). #67 #64
leafgl 0.2.0
miscallaneous:
* update upstream javascript dependency to 3.2.0
leafgl 0.1.2
new features:
* expose additional JavaScript arguments in addGlPoints via magic dots. #54 & #60
leafgl 0.1.1
initial release.