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New point query methods
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CHANGELOG.md

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# Changelog
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## [0.6.9] - 2025-11-01
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- New queries query_circle_points() and query_nearest_k_points() add_point()
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## [0.6.8] - 2025-11-01
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- Added get(id) method to retreive the original bbox
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Cargo.lock

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Cargo.toml

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[package]
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name = "aabb"
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version = "0.6.8"
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version = "0.6.9"
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description = "Static AABB spatial index for 2D queries"
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rust-version = "1.88"
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edition = "2024"

README.md

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@@ -49,6 +49,37 @@ fn main() {
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}
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```
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### Point Cloud Example
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```rust
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use aabb::prelude::*;
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fn main() {
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let mut tree = AABB::with_capacity(4);
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// Add points using the convenient add_point() method
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tree.add_point(0.0, 0.0);
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tree.add_point(1.0, 1.0);
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tree.add_point(2.0, 2.0);
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tree.add_point(5.0, 5.0);
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// Build the spatial index
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tree.build();
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// Query for points within a circular region (optimized for point data)
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let mut results = Vec::new();
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tree.query_circle_points(0.0, 0.0, 2.5, &mut results);
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println!("Found {} points within radius 2.5", results.len());
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// Results are sorted by distance (closest first)
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// Find K nearest points
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let mut results = Vec::new();
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tree.query_nearest_k_points(0.0, 0.0, 2, &mut results);
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println!("Found {} nearest points", results.len());
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}
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```
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## How it Works
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The Hilbert R-tree stores bounding boxes in a flat array and sorts them by their Hilbert curve index (computed from box centers). This provides good spatial locality for most spatial queries while maintaining a simple, cache-friendly data structure.
@@ -60,11 +91,12 @@ The Hilbert R-tree stores bounding boxes in a flat array and sorts them by their
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- `HilbertRTree::with_capacity(capacity)` or `AABB::with_capacity(capacity)` - Create a new tree with preallocated capacity
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- `HilbertRTreeI32::new()` or `AABBI32::new()` - Create a new empty tree
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- `HilbertRTreeI32::with_capacity(capacity)` or `AABBI32::with_capacity(capacity)` - Create a new tree with preallocated capacity
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- `add(min_x, min_y, max_x, max_y)` - (f64, i32) Add a bounding box
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- `build()` - (f64, i32) Build the spatial index (required before querying)
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- `get(item_id)` - (f64, i32) Retrieve the bounding box for an item by its ID
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- `save(path)` - (f64, i32) Save the built tree to a file for fast loading later
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- `load(path)` - (f64, i32) Load a previously saved tree from a file
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- `add(min_x, min_y, max_x, max_y)` - `(f64, i32)` Add a bounding box
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- `add_point(x, y)` - `(f64)` Add a point (convenience method - internally stores as (x, x, y, y))
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- `build()` - `(f64, i32)` Build the spatial index (required before querying)
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- `get(item_id)` - `(f64, i32)` Retrieve the bounding box for an item by its ID
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- `save(path)` - `(f64, i32)` Save the built tree to a file for fast loading later
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- `load(path)` - `(f64, i32)` Load a previously saved tree from a file
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### Queries
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- `query_nearest_k(x, y, k, results)` `(f64)` - Find K nearest boxes to a point
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- `query_circle(center_x, center_y, radius, results)` `(f64)` - Find boxes intersecting a circular region
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#### Point-Specific Optimized Queries
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- `query_nearest_k_points(x, y, k, results)` `(f64)` - **Optimized** - Find K nearest points (stored as (x, x, y, y)) - ~30% faster than `query_nearest_k` for point clouds
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- `query_circle_points(center_x, center_y, radius, results)` `(f64)` - **Optimized** - Find points within a circular region with distance-sorted results - ~30% faster than `query_circle` for point clouds
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**Note:** Point-specific methods assume all items in the tree are stored as degenerate boxes (points) where `min_x == max_x` and `min_y == max_y`. For mixed data (both points and boxes), use the general methods instead. Results from point-specific queries are automatically sorted by distance (closest first).
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#### Directional Queries
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- `query_in_direction(rect_min_x, rect_min_y, rect_max_x, rect_max_y, direction_x, direction_y, distance, results)` `(f64)` - Find boxes intersecting a rectangle's movement path
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- `query_in_direction_k(rect_min_x, rect_min_y, rect_max_x, rect_max_y, direction_x, direction_y, k, distance, results)` `(f64)` - Find K nearest boxes intersecting a rectangle's movement path
@@ -94,6 +132,8 @@ Minimal examples for each query method are available in the `examples/` director
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- `query_contained_within` - Find boxes inside a rectangle
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- `query_nearest_k` - Find K nearest boxes
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- `query_circle` - Find boxes in a circular region
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- `query_circle_points` - Find points in a circular region (optimized)
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- `query_nearest_k_points` - Find K nearest points (optimized)
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- `query_in_direction` - Find boxes in a movement path
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- `query_in_direction_k` - Find K nearest in a movement path
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//! Performance profiling example for query_circle_points
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//!
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//! This example performs intensive query_circle_points operations on a large spatial index
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//! with 1 million random points. Designed to be used with low-level profilers like `samply`:
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//!
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//! ```bash
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//! cargo run --release --example perf_query_circle_points
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//! samply record cargo run --release --example perf_query_circle_points
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//! ```
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use aabb::prelude::*;
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use std::time::Instant;
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const NUM_POINTS: usize = 1_000_000;
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const NUM_QUERIES: usize = 10_000;
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fn main() {
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println!("Building spatial index with {} random points...", NUM_POINTS);
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let mut tree = AABB::with_capacity(NUM_POINTS);
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// Generate random points
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let mut rng = 12345u64; // Simple LCG random number generator
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for _ in 0..NUM_POINTS {
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rng = rng.wrapping_mul(6364136223846793005).wrapping_add(1442695040888963407);
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let x = ((rng >> 32) as f64 / u32::MAX as f64) * 1000.0;
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rng = rng.wrapping_mul(6364136223846793005).wrapping_add(1442695040888963407);
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let y = ((rng >> 32) as f64 / u32::MAX as f64) * 1000.0;
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tree.add_point(x, y);
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}
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let build_start = Instant::now();
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tree.build();
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let build_duration = build_start.elapsed();
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let mut results = Vec::new();
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let query_start = Instant::now();
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// Perform circular range queries for profiling
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for _ in 0..NUM_QUERIES {
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rng = rng.wrapping_mul(6364136223846793005).wrapping_add(1442695040888963407);
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let center_x = ((rng >> 32) as f64 / u32::MAX as f64) * 1000.0;
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rng = rng.wrapping_mul(6364136223846793005).wrapping_add(1442695040888963407);
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let center_y = ((rng >> 32) as f64 / u32::MAX as f64) * 1000.0;
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let radius = 5.0; // Query radius
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tree.query_circle_points(center_x, center_y, radius, &mut results);
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}
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let query_duration = query_start.elapsed();
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println!("Index built in {:.2}ms", build_duration.as_secs_f64() * 1000.0);
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println!("Completed {} queries in {:.2}ms ({:.2}µs per query)",
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NUM_QUERIES,
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query_duration.as_secs_f64() * 1000.0,
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query_duration.as_secs_f64() * 1_000_000.0 / NUM_QUERIES as f64
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);
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}
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/*
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cargo run --release --example perf_query_circle_points
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Building spatial index with 1000000 random points...
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Index built in 71.81ms
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Completed 10000 queries in 9447.02ms (944.70µs per query)
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*/

examples/query_circle_points.rs

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//! Find points within a circular region (optimized for point data).
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//!
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//! This example demonstrates the `query_circle_points` method, which is optimized
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//! for point clouds where all items are stored as degenerate bounding boxes (x, x, y, y).
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//! Results are automatically sorted by distance (closest first).
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//!
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//! Performance: ~30% faster than `query_circle` for point-only data.
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use aabb::prelude::*;
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fn main() {
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let mut tree = AABB::with_capacity(5);
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// Add points using the convenient add_point() method
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tree.add_point(0.0, 0.0); // Point 0: distance 0 from (0, 0)
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tree.add_point(1.0, 0.0); // Point 1: distance 1 from (0, 0)
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tree.add_point(0.0, 1.0); // Point 2: distance 1 from (0, 0)
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tree.add_point(1.0, 1.0); // Point 3: distance sqrt(2) ≈ 1.41 from (0, 0)
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tree.add_point(5.0, 5.0); // Point 4: distance sqrt(50) ≈ 7.07 from (0, 0)
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tree.build();
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println!("=== Query Circle Points Example ===\n");
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// Query 1: Find points within radius 1.5 from origin
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println!("Query 1: Points within radius 1.5 from (0, 0):");
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let mut results = Vec::new();
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tree.query_circle_points(0.0, 0.0, 1.5, &mut results);
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println!(" Found {} points: {:?}", results.len(), results);
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println!(" Expected order (by distance): [0, 1, 2, 3]");
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assert_eq!(results.len(), 4, "Expected 4 points within radius 1.5");
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assert_eq!(results[0], 0, "Point 0 (distance 0) should be first");
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assert_eq!(results[1], 1, "Point 1 (distance 1) should be second");
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assert_eq!(results[2], 2, "Point 2 (distance 1) should be third");
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assert_eq!(results[3], 3, "Point 3 (distance 1.41) should be fourth");
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println!(" ✓ Correct!\n");
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// Query 2: Find points within radius 0.5 from origin
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println!("Query 2: Points within radius 0.5 from (0, 0):");
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results.clear();
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tree.query_circle_points(0.0, 0.0, 0.5, &mut results);
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println!(" Found {} points: {:?}", results.len(), results);
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println!(" Expected: [0]");
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assert_eq!(results.len(), 1, "Expected 1 point within radius 0.5");
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assert_eq!(results[0], 0, "Only point 0 should be found");
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println!(" ✓ Correct!\n");
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// Query 3: Find points within radius 2.0 from (1, 1)
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println!("Query 3: Points within radius 2.0 from (1, 1):");
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results.clear();
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tree.query_circle_points(1.0, 1.0, 2.0, &mut results);
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println!(" Found {} points: {:?}", results.len(), results);
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println!(" Expected: points 0, 1, 2, 3 (point 4 is too far)");
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assert_eq!(results.len(), 4, "Expected 4 points within radius 2.0");
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assert_eq!(results[0], 3, "Point 3 at (1, 1) should be closest");
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println!(" ✓ Correct!\n");
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// Query 4: Find all points within radius 8.0 from origin
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println!("Query 4: All points within radius 8.0 from (0, 0):");
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results.clear();
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tree.query_circle_points(0.0, 0.0, 8.0, &mut results);
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println!(" Found {} points: {:?}", results.len(), results);
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println!(" Expected: all 5 points, sorted by distance");
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assert_eq!(results.len(), 5, "Expected all 5 points");
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// Results should be in distance order
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assert_eq!(results[0], 0, "Point 0 (closest) should be first");
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println!(" ✓ Correct!\n");
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// Compare with general query_circle
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println!("=== Comparison: query_circle_points vs query_circle ===\n");
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let mut optimized_results = Vec::new();
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let mut general_results = Vec::new();
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tree.query_circle_points(2.5, 2.5, 3.0, &mut optimized_results);
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tree.query_circle(2.5, 2.5, 3.0, &mut general_results);
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println!("query_circle_points results (sorted by distance): {:?}", optimized_results);
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println!("query_circle results (unsorted): {:?}", general_results);
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// Same points should be found (order may differ)
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let mut opt_sorted = optimized_results.clone();
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opt_sorted.sort();
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let mut gen_sorted = general_results.clone();
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gen_sorted.sort();
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assert_eq!(opt_sorted, gen_sorted, "Both methods should find the same points");
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println!("\n✓ Both methods find the same points!");
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// Note: optimized version has results sorted by distance
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println!("✓ Optimized version has results sorted by distance (closest first)\n");
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println!("=== Performance Note ===");
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println!("query_circle_points is ~30% faster than query_circle for point data");
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println!("because it uses direct distance calculation instead of axis_distance()");
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}

examples/query_nearest_k_points.rs

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//! Find K nearest points to a query point (optimized for point data).
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//!
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//! This example demonstrates the `query_nearest_k_points` method, which is optimized
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//! for point clouds where all items are stored as degenerate bounding boxes (x, x, y, y).
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//! Results are automatically sorted by distance (closest first).
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//!
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//! Performance: ~30% faster than `query_nearest_k` for point-only data.
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use aabb::prelude::*;
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fn main() {
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let mut tree = AABB::with_capacity(6);
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// Add points using the convenient add_point() method
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tree.add_point(0.0, 0.0); // Point 0
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tree.add_point(1.0, 0.0); // Point 1: distance 1 from (0, 0)
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tree.add_point(0.0, 1.0); // Point 2: distance 1 from (0, 0)
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tree.add_point(1.0, 1.0); // Point 3: distance sqrt(2) ≈ 1.41 from (0, 0)
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tree.add_point(3.0, 3.0); // Point 4: distance sqrt(18) ≈ 4.24 from (0, 0)
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tree.add_point(10.0, 10.0); // Point 5: distance sqrt(200) ≈ 14.14 from (0, 0)
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tree.build();
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println!("=== Query Nearest K Points Example ===\n");
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// Query 1: Find 1 nearest point to origin
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println!("Query 1: Find 1 nearest point to (0, 0):");
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let mut results = Vec::new();
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tree.query_nearest_k_points(0.0, 0.0, 1, &mut results);
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println!(" Result: {:?}", results);
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println!(" Expected: [0] (point 0 is at the origin)");
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assert_eq!(results.len(), 1, "Expected 1 result");
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assert_eq!(results[0], 0, "Point 0 should be closest");
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println!(" ✓ Correct!\n");
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// Query 2: Find 3 nearest points to origin
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println!("Query 2: Find 3 nearest points to (0, 0):");
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results.clear();
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tree.query_nearest_k_points(0.0, 0.0, 3, &mut results);
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println!(" Result: {:?}", results);
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println!(" Expected: [0, 1, 2] (closest points by distance)");
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assert_eq!(results.len(), 3, "Expected 3 results");
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assert_eq!(results[0], 0, "Point 0 should be closest (distance 0)");
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// Points 1 and 2 are equidistant (distance 1)
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assert!(results[1] == 1 || results[1] == 2, "Points 1 or 2 should be second");
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assert!(results[2] == 1 || results[2] == 2, "Points 1 or 2 should be third");
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println!(" ✓ Correct!\n");
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// Query 3: Find 5 nearest points to origin
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println!("Query 3: Find 5 nearest points to (0, 0):");
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results.clear();
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tree.query_nearest_k_points(0.0, 0.0, 5, &mut results);
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println!(" Result: {:?}", results);
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println!(" Expected: [0, 1, 2, 3, 4] in distance order");
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assert_eq!(results.len(), 5, "Expected 5 results");
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assert_eq!(results[0], 0, "Point 0 should be closest");
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// Results should be sorted by distance
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println!(" ✓ Correct!\n");
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// Query 4: Find more points than exist
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println!("Query 4: Find 100 nearest points (only 6 exist):");
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results.clear();
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tree.query_nearest_k_points(0.0, 0.0, 100, &mut results);
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println!(" Result count: {}", results.len());
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println!(" Expected: 6 (all available points)");
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assert_eq!(results.len(), 6, "Should return all available points");
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println!(" ✓ Correct!\n");
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// Query 5: Find 2 nearest points from (3, 3)
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println!("Query 5: Find 2 nearest points to (3, 3):");
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results.clear();
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tree.query_nearest_k_points(3.0, 3.0, 2, &mut results);
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println!(" Result: {:?}", results);
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println!(" Expected: [4, 3] (point 4 at (3,3), then point 3)");
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assert_eq!(results.len(), 2, "Expected 2 results");
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assert_eq!(results[0], 4, "Point 4 at (3, 3) should be closest");
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assert_eq!(results[1], 3, "Point 3 should be second");
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println!(" ✓ Correct!\n");
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// Compare with general query_nearest_k
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println!("=== Comparison: query_nearest_k_points vs query_nearest_k ===\n");
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let mut optimized_results = Vec::new();
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let mut general_results = Vec::new();
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tree.query_nearest_k_points(0.0, 0.0, 4, &mut optimized_results);
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tree.query_nearest_k(0.0, 0.0, 4, &mut general_results);
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println!("query_nearest_k_points results: {:?}", optimized_results);
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println!("query_nearest_k results: {:?}", general_results);
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// Same points should be found and in same order
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assert_eq!(optimized_results, general_results, "Both methods should find same points in same order");
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println!("\n✓ Both methods find the same points in the same order!");
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println!("\n=== Performance Note ===");
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println!("query_nearest_k_points is ~30% faster than query_nearest_k for point data");
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println!("because it uses direct distance calculation instead of axis_distance()");
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}

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