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TaskParent issue grouping related workParent issue grouping related workgame-systemCore game mechanics implementationCore game mechanics implementation
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Objective
Handle player death and creature death.
Deliverables
- Creature death: remove from grid, drop loot
- Player death: game over state
- Death animation/effect
- Respawn or reload from checkpoint
Technical Notes
- Floor checkpoints per design decision
- Creature drops items they were carrying
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TaskParent issue grouping related workParent issue grouping related workgame-systemCore game mechanics implementationCore game mechanics implementation