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Task 10.4: Death States #32

@vintagedon

Description

@vintagedon

Objective

Handle player death and creature death.

Deliverables

  • Creature death: remove from grid, drop loot
  • Player death: game over state
  • Death animation/effect
  • Respawn or reload from checkpoint

Technical Notes

  • Floor checkpoints per design decision
  • Creature drops items they were carrying

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    TaskParent issue grouping related workgame-systemCore game mechanics implementation

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