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[Help Wanted] Test macOS Compilation for Marketplace Release #69

@rafaelvaloto

Description

@rafaelvaloto

Overview

We are preparing to release this plugin on the Unreal Engine Marketplace and need to ensure it is fully compatible with macOS. We are looking for a volunteer to run a quick confirmation test.

Important Update

No specific action should be required to make this work. I have created a platform abstraction layer with the file Platform/Commons/CommonsDeviceInfo.h.

This solution has already been tested and works perfectly on Linux, so it is expected to compile and run on macOS without any issues. This task is simply to confirm that expectation.

How to Test

  1. Get the Source Code. You have two options:

    • Clone the repository from the master branch.
    • OR, download and extract the source code from the file: unix_based_UE_5.2_to_5.6_dualsense_unreal1.2.19.tar.xz. You can also find it in the "Releases" section.
  2. Open the project in a compatible Unreal Engine version (this release supports UE >= 5.2) .

  3. Compile the project/plugin for macOS.

Expected Outcome

The project/plugin compiles successfully without any errors, confirming that the platform-agnostic code works as intended.

What to Report

  • Success: A simple comment stating that the compilation was successful.
  • Failure: If it fails (which is unlikely), please paste the complete build log.

Thank you for your help in confirming this!

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