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@@ -4,9 +4,10 @@ These activities are mostly taken from [Sharon Bowman](http://bowperson.com/)'s
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## <aname="whatyouknowandwhatsyourplan"></a> What you know, and what’s your plan
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Send students an email, asking
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Send students an email, asking them two of these questions.
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* What are three things you already know about programming? (Small things or big things! Who does it? What can you make? Why do people write software?)
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* What do you want to learn?
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* What do you plan to do with what you learn?
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# <aname="justbeforetheworkshopbegins"></a> Just before the workshop begins
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* Write down your answers to the warm-up questions.
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* Swap your answers with someone else.
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* Swap again with someone new.
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* Put the sticky notes up on the wall.
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# Put the sticky notes<br>up on the wall
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## <aname="whatsinitforme"></a> What's in it for me?
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* Grab a pen and sticky notes.
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* Write down what you want to learn today.
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* Find someone new and share your answer with them.
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* Put the sticky notes up on the wall.
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* Come back to them at the end of the day.
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## <aname="whatdoesadeveloperlooklike"></a> What does a developer look like?
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