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Colorization of output #11

@rauldds

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@rauldds

Autoencoder decoder

  • Input: Marching Cubes mesh generated from TSDF (output of GRNET or even already generated target meshes). We apply it the texture of incomplete color input mesh. Shape of Input (Batch Size, N Vertices, XYZ+UVW). Where XYZ+UVW are just coordinates and color texture (6 values).
  • Target: Marching Cubes mesh generated from TSDF (output of GRNET or even already generated target meshes). We apply it the texture of the target color mesh. Shape of Target (Batch Size, N Vertices, XYZ+UVW)

Why do the thing above? (to keep the number of vertices constant, otherwise, we have different numbers of vertices and faces).

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