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<Fieldtype="Vector3"name="target"desc="Camera target it looks-at" />
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<Fieldtype="Vector3"name="up"desc="Camera up vector (rotation over its axis)" />
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<Fieldtype="float"name="fovy"desc="Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic" />
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<Fieldtype="float"name="fovy"desc="Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic" />
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<Fieldtype="int"name="projection"desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" />
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</Struct>
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<Structname="Camera2D"fieldCount="4"desc="Camera2D, defines position/orientation in 2d space">
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