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| 1 | +/******************************************************************************************* |
| 2 | +* |
| 3 | +* raylib [shapes] example - hilbert curve example |
| 4 | +* |
| 5 | +* Example complexity rating: [★★★☆] 3/4 |
| 6 | +* |
| 7 | +* Example originally created with raylib 5.6, last time updated with raylib 5.6 |
| 8 | +* |
| 9 | +* Example contributed by Hamza RAHAL (@hmz-rhl) |
| 10 | +* |
| 11 | +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
| 12 | +* BSD-like license that allows static linking with closed source software |
| 13 | +* |
| 14 | +* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl) |
| 15 | +* |
| 16 | +********************************************************************************************/ |
| 17 | + |
| 18 | + |
| 19 | +#include "raylib.h" |
| 20 | +#include "raymath.h" |
| 21 | +#include <stdlib.h> |
| 22 | +#include <stdio.h> |
| 23 | + |
| 24 | +const int screenWidth = 800; |
| 25 | +const int screenHeight = screenWidth + 100; |
| 26 | + |
| 27 | +int order = 2; |
| 28 | +int total; |
| 29 | +int counter = 0; |
| 30 | +Vector2 *hilbertPath = 0; |
| 31 | +const Vector2 hilbertPoints[4] = |
| 32 | +{ |
| 33 | + [0] = { |
| 34 | + .x = 0, |
| 35 | + .y = 0 |
| 36 | + }, |
| 37 | + [1] = { |
| 38 | + .x = 0, |
| 39 | + .y = 1 |
| 40 | + }, |
| 41 | + [2] = { |
| 42 | + .x = 1, |
| 43 | + .y = 1 |
| 44 | + }, |
| 45 | + [3] = { |
| 46 | + .x = 1, |
| 47 | + .y = 0 |
| 48 | + }, |
| 49 | +}; |
| 50 | + |
| 51 | +Vector2 Hilbert(int index) |
| 52 | +{ |
| 53 | + |
| 54 | + int hiblertIndex = index&3; |
| 55 | + Vector2 vect = hilbertPoints[hiblertIndex]; |
| 56 | + float temp; |
| 57 | + int len; |
| 58 | + |
| 59 | + for (int j = 1; j < order; j++) |
| 60 | + { |
| 61 | + index = index>>2; |
| 62 | + hiblertIndex = index&3; |
| 63 | + len = 1<<j; |
| 64 | + switch (hiblertIndex) |
| 65 | + { |
| 66 | + case 0: |
| 67 | + temp = vect.x; |
| 68 | + vect.x = vect.y; |
| 69 | + vect.y = temp; |
| 70 | + break; |
| 71 | + case 2: |
| 72 | + vect.x += len; |
| 73 | + case 1: |
| 74 | + vect.y += len; |
| 75 | + break; |
| 76 | + case 3: |
| 77 | + temp = len - 1 - vect.x; |
| 78 | + vect.x = 2*len - 1 - vect.y; |
| 79 | + vect.y = temp; |
| 80 | + break; |
| 81 | + } |
| 82 | + } |
| 83 | + return vect; |
| 84 | +} |
| 85 | + |
| 86 | +void InitHilbertPath() |
| 87 | +{ |
| 88 | + int N; |
| 89 | + float len; |
| 90 | + N = 1<<order; |
| 91 | + total = N*N; |
| 92 | + MemFree(hilbertPath); |
| 93 | + hilbertPath = NULL; |
| 94 | + hilbertPath = (Vector2*)MemAlloc(sizeof(Vector2)*total); |
| 95 | + if(hilbertPath == NULL) |
| 96 | + { |
| 97 | + printf("%s: malloc failed\n", __func__); |
| 98 | + } |
| 99 | + len = (float)screenWidth/N; |
| 100 | + for (int i = 0; i < total; i++) |
| 101 | + { |
| 102 | + hilbertPath[i] = Hilbert(i); |
| 103 | + hilbertPath[i].x = hilbertPath[i].x*len + len/2.0f; |
| 104 | + hilbertPath[i].y = hilbertPath[i].y*len + len/2.0f; |
| 105 | + } |
| 106 | +} |
| 107 | + |
| 108 | +//------------------------------------------------------------------------------------ |
| 109 | +// Program main entry point |
| 110 | +//------------------------------------------------------------------------------------ |
| 111 | + |
| 112 | +int main(void) |
| 113 | +{ |
| 114 | + // Initialization |
| 115 | + //-------------------------------------------------------------------------------------- |
| 116 | + |
| 117 | + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - hilbert curve example"); |
| 118 | + |
| 119 | + SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
| 120 | + |
| 121 | + InitHilbertPath(); |
| 122 | + |
| 123 | + //-------------------------------------------------------------------------------------- |
| 124 | + |
| 125 | + // Main game loop |
| 126 | + //-------------------------------------------------------------------------------------- |
| 127 | + while (!WindowShouldClose()) // Detect window close button or ESC key |
| 128 | + { |
| 129 | + BeginDrawing(); |
| 130 | + DrawText(TextFormat("(press UP or DOWN to change) order : %d", order), 20, screenHeight - 25, 20, WHITE); |
| 131 | + |
| 132 | + if(counter < total) |
| 133 | + { |
| 134 | + ClearBackground(BLACK); |
| 135 | + for (int i = 1; i <= counter; i++) |
| 136 | + { |
| 137 | + // Draw |
| 138 | + //-------------------------------------------------------------------------- |
| 139 | + DrawLineV(hilbertPath[i], hilbertPath[i-1], ColorFromHSV(((float)i / total) * 360.0f, 1.0f, 1.0f)); |
| 140 | + //-------------------------------------------------------------------------- |
| 141 | + } |
| 142 | + counter += 1; |
| 143 | + } |
| 144 | + // Update |
| 145 | + //---------------------------------------------------------------------------------- |
| 146 | + if ((IsKeyPressed(KEY_UP)) && (order < 8)) |
| 147 | + { |
| 148 | + counter = 0; |
| 149 | + ++order; |
| 150 | + InitHilbertPath(); |
| 151 | + } |
| 152 | + else if((IsKeyPressed(KEY_DOWN)) && (order > 1)) |
| 153 | + { |
| 154 | + counter = 0; |
| 155 | + --order; |
| 156 | + InitHilbertPath(); |
| 157 | + } |
| 158 | + //---------------------------------------------------------------------------------- |
| 159 | + EndDrawing(); |
| 160 | + } |
| 161 | + //-------------------------------------------------------------------------------------- |
| 162 | + |
| 163 | + // De-Initialization |
| 164 | + //-------------------------------------------------------------------------------------- |
| 165 | + CloseWindow(); // Close window and OpenGL context |
| 166 | + MemFree(hilbertPath); |
| 167 | + //-------------------------------------------------------------------------------------- |
| 168 | + return 0; |
| 169 | +} |
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